Things are scripted now and people are saying it is too hard. You want to add randomness in and think people aren't going to find this harder?Mao will gives example of what Mao talkings about earlier with regard to making boss fights has more random elements. So, big bad boss at some point during fight decides to act. Game rolls a dice. On one two or three, Boss calls in some mooks to helps out. On four five or six, Boss decides toss big round boulder at random party member outside of melee range. Can add more funs by tying bonuses to these events. If mooks killed, Boss gets morale debuff. If rock destroyed before rolling outside of arena, players gets bonus Gils because is turn outs that rock was geode filled with precious gems. Each event calls for differents sets of skills and thus can accomodates lots differents jobs. And that just ONE phase of fight. Can be all sorts of random events like that during fight. What other players think? Is Mao idea oks? Personally, Mao would do dungeons likes this overs and overs again without gettings bored.
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