



You literally just made up a “hostile complaint” the hardcore community never said or thought then went “see damn hardcore community is being rude I didn’t sign up for this”
Like the voices in your head aren’t even he voices of the hardcore community



Eureka is basically wandering trash mobs and FATEs. Mechanically, it's the same as ye olde overworld map, except elemental affinities matter and different kinds of trash aggro on different kinds of mechanics -- which, if anything, makes Eureka more Final Fantasy-like than MSQ combat.
That's as casual as casual can be short of removing combat entirely. The one bit that isn't is an optional raid that unlocks after the main story concludes, and the process has you click through like three or four, "So, you do understand that this raid is challenging, yes?" dialogs.
What did you actually see in your "peek" that you think is beyond you?

Years ago, I used to know this dude in his 60s. He'd hop on World of Warcraft and go out into, like, Redridge Mountains or something like that and just kill bears. He wouldn't quest, he'd just kill bears for hours and hours. I couldn't understand it, I would never do it myself, it would be mind numbing. But he found comfort in it. He liked to get on, kill bears on his warrior, then log off when he had his fill. Extremely casual for him. He didn't talk to other players, he didn't upgrade abilities, it was just him and the bears.Eureka is basically wandering trash mobs and FATEs. Mechanically, it's the same as ye olde overworld map, except elemental affinities matter and different kinds of trash aggro on different kinds of mechanics -- which, if anything, makes Eureka more Final Fantasy-like than MSQ combat.
That's as casual as casual can be short of removing combat entirely. The one bit that isn't is an optional raid that unlocks after the main story concludes, and the process has you click through like three or four, "So, you do understand that this raid is challenging, yes?" dialogs.
What did you actually see in your "peek" that you think is beyond you?
I always think back to him and that time whenever someone talks about content that's grindy or maybe a little tedious and they equate it to being hardcore or difficult. It's not. It's time consuming and not for everyone, sure, but it's also probably the most casual way you can play a game like this outside of literally just standing in town and dancing every day.
Man that dude would love eureka. As late as endwalker I'd see people going in and solo farming stuff for skill drops to sell. Also bunny fates.Years ago, I used to know this dude in his 60s. He'd hop on World of Warcraft and go out into, like, Redridge Mountains or something like that and just kill bears. He wouldn't quest, he'd just kill bears for hours and hours. I couldn't understand it, I would never do it myself, it would be mind numbing. But he found comfort in it. He liked to get on, kill bears on his warrior, then log off when he had his fill. Extremely casual for him. He didn't talk to other players, he didn't upgrade abilities, it was just him and the bears.
I always think back to him and that time whenever someone talks about content that's grindy or maybe a little tedious and they equate it to being hardcore or difficult. It's not. It's time consuming and not for everyone, sure, but it's also probably the most casual way you can play a game like this outside of literally just standing in town and dancing every day.

I couldn't do quite what he did, but I do love Eureka. Though, there's also a little more going on in Eureka than what he was doing.
One of the main reasons I got so heavily into Eureka myself when I did is because it was just nice to go in there, kind of turn my brain off, and run around killing things. I feel like this game generally doesn't have enough of that and sometimes that's just what I crave. Killing mobs and watching the numbers go up. Generally meaningless progress, but it still gives that nice serotonin hit. Maybe it's the old school FFXI and WoW player in me, but it still scratches that itch as long as there are just enough other hooks that a game has alongside it.
I'm not sure if that's the case or not, but the one aspect of the game they clearly do not appreciate are the players.Ain't it the truth. I know more hardcore raiders who have completed casual content like Island Sanctuary than casual players who have even thought about entering an extreme in its current expansion.
Hardcore players overwhelmingly do any and all content the devs give them and generally appreciate all aspects of the game more.


Hardcore players are a binary. They either log in 30 seconds before raid, expect someone in their static to give them food and pots, say "see you next week" and then log out before even leaving the instance, or they have 30k+ achievement points. There is no in between.
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