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Thread: Nerf Chaotic

  1. #51
    Player
    ExiaKuromonji's Avatar
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    Jul 2022
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    71
    Character
    Exia Kuromonji
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Asari5 View Post
    i mean is it actually savage just because it needs 24 people? i dont think standing inside a tower after a stack or spread is savage lvl.
    now you could say this savage tier is pretty easy, but that would just mean the difficulty savage actually is isnt as high
    It's definitely savage level. I dunno about like 4th floor savage but it's definitely above EX and more in line with 2nd floor. The difficulty is also higher because this seems to have many more "prog liars" due to the increase of players in each lockout. There's no barrier to entry at all so people without EX or savage experience can join.

    If this were an 8-man fight it'd be EX level. But it has 24 people and getting all of them to coordinate makes it harder than EX for sure.
    (4)

  2. #52
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
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    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Honestly when they announce harder alliance raids, I thought it would be great I love alliance raids they are some of my favorite things to do. Instead of getting something like Orbonne before the nerfs and without echo we get another Savage raid just this time with 24 people instead of 8. Completely uninterested.
    (8)

  3. #53
    Player
    ExiaKuromonji's Avatar
    Join Date
    Jul 2022
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    71
    Character
    Exia Kuromonji
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SieyaM View Post
    Honestly when they announce harder alliance raids, I thought it would be great I love alliance raids they are some of my favorite things to do. Instead of getting something like Orbonne before the nerfs and without echo we get another Savage raid just this time with 24 people instead of 8. Completely uninterested.
    Well they advertised it as being savage difficulty so I dunno what to tell you.
    (1)

  4. #54
    Player
    Keumjo's Avatar
    Join Date
    Jul 2017
    Location
    U'ldah
    Posts
    185
    Character
    Dami Nicha
    World
    Coeurl
    Main Class
    Arcanist Lv 40
    As a someone who has never done a Savage, I had a giddy sense of excitement to try this raid.
    I haven't cleared it but I've put 3 hours so far into trying to learn it because I want the rewards. I don't have a huge FC so I'm using PF for "BLIND/FRESH" runs to learn it, but so far I have found it to be a fun way to die.
    (6)
    Coeurl - Astrologian - Wannabe Fisher

  5. #55
    Player
    Yodada's Avatar
    Join Date
    Sep 2021
    Posts
    270
    Character
    Teaudix Suidoreux
    World
    Shiva
    Main Class
    White Mage Lv 70
    We should rather talk about the state of Fight Design in FF14 in general with this Fight. They tried a "real" 24 Raid again and the only thing the came up with was lazy Bodychecks? Such innovation. And Ozma is getting wanked by the Streamer Crowd for that lazy work. The Future of FF14 does look indeed really grim if thats all what it needs to stroke the Devs Ego.
    (4)
    Last edited by Yodada; 01-03-2025 at 09:20 AM.

  6. #56
    Player
    Lilapop's Avatar
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    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Keumjo View Post
    As a someone who has never done a Savage, I had a giddy sense of excitement to try this raid.
    I haven't cleared it but I've put 3 hours so far into trying to learn it because I want the rewards. I don't have a huge FC so I'm using PF for "BLIND/FRESH" runs to learn it, but so far I have found it to be a fun way to die.
    What matters is you're having fun with it
    (1)

  7. #57
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,490
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    There's not a lot you can do as a class without cleanse when you get the Doom debuff, but there are a couple of tricks to the patterns with aero and death.

    Aero when it's immediate is usually easiest to just get knocked back to the corner. You can also knockback immune this. But I've found that this is better for stored aero because it's very easy to try to move from the blade attack to stored aero position and be *just* inside the circle and die.

    Death you can avoid by going to a corner. It will pull you just outside the circle. Then you can stay out to avoid the debuff and move in when you need to for the donut. This can be tricky with immediate death so that's another good one to knockback immune if possible.

    That phase isn't really out of the range of sprout raiders. Those are pretty standard mechanics you might see.

    I do agree with the 24 man body check, though. Even if it is Savage level, that's probably something they wanted to reconsider once you get to this number of cats you have to keep in line.
    (0)

  8. #58
    Player
    NamiRocket's Avatar
    Join Date
    Mar 2023
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Nami Fhaeroa
    World
    Balmung
    Main Class
    Arcanist Lv 12
    Quote Originally Posted by sindriiisgaming View Post
    it was only confirmed to be savage at the very last minute in a passing remark by mr ozma. it was never advertised as such on the keynotes. and the majority of the community agrees its a far to heavy ask of the party finder. i don't understand why everything needs to be baby's first dungeon or "ill give you special cells" what we wanted was BA level content. what we've got is another delubrum reginae savage
    I'm sorry you haven't noticed, but they've been talking about wanting to create more challenging content in the game for a while.
    (3)

  9. #59
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I really wanted to do it, but depending on so many others to do everything right and to react if things go wrong, kill every joy. I just cant learn with the constant fear of wiping anyways, focusing on my stuff to get a feel for it, only to realize someone brought a flare to our stacks, or A is dead and the cloud charges her beams, finally reaching part two only to isnta wipe - on part two progress groups.

    On top of that theres an enrange as well, right? Either do one shot mechanics or enrage, stop doing both!



    Instead of wasting any more time with that horrible raid, i started teaching my wife the ex trial, we went for a "blind, no guides!" party and i roughly told her what to do when she asked, but mostly she was fine (unlike oh healers lettin us die lol)
    we got barely over meteors, yet ive had more fun in that 90 min then with hours of wiping to cloud.


    Again, the mechanics arent hard, the scaling is. Its no longer me vs maybe 1-2 bad players and the boss, its me vs 6-12 bad players vs the boss. If there at least were savespots, or the doom debuffs slightly longer so i dont end up with an dead party...
    (4)

  10. #60
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    262
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SieyaM View Post
    Honestly when they announce harder alliance raids, I thought it would be great I love alliance raids they are some of my favorite things to do. Instead of getting something like Orbonne before the nerfs and without echo we get another Savage raid just this time with 24 people instead of 8. Completely uninterested.
    I was hoping for something like an Alliance Raid version of the Unreal trials
    (4)

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