I prefer the playerbase to be nerfed. They're too loud and whiny about the strangest things.![]()


I prefer the playerbase to be nerfed. They're too loud and whiny about the strangest things.![]()
i dont think it needs a nerf
i do think its weird though how yoshida was all like 'we wsnted it to be extrem but it turned out more savage' when there are very easy obvious changes they could make to fix that xD


so that people wouldn't instantly turn off from the content before it even released. cant say this was the better outcome tho. sick of seeing people get absolutely demolished in PF because of the toxicity this breeds. do u have any idea how hard it is to sit and watch that unable to say anything knowing ull get the same treatment..
Chaotic will be dead content before this becomes relevant.
Devs adamantly refusing to give players midcore content is getting really annoying.




It will be "nerfed" over time due to gear growth (syncing down to 735), food that doesn't sync properly and potency/battle system changes. Remains to be seen if they will add Echo like they do to a lot of content.
Most likely, more efficient strats will be worked out to reduce deaths over time too.
It's not immediate. Quite the opposite. It stores aero/death for later (endeath/enaero cast), then executes it immediately after the hand donut AoE. Which is why you can just always use Arm's Length there.
The one that isn't stored is just a raw cast of aero/death and the cast time gives you time.


It's not immediateIt will be "nerfed" over time due to gear growth (syncing down to 735), food that doesn't sync properly and potency/battle system changes. Remains to be seen if they will add Echo like they do to a lot of content.
Most likely, more efficient strats will be worked out to reduce deaths over time too.
It's not immediate. Quite the opposite. It stores aero/death for later (endeath/enaero cast), then executes it immediately after the hand donut AoE. Which is why you can just always use Arm's Length there.
The one that isn't stored is just a raw cast of aero/death and the cast time gives you time.
then executes it immediately after the hand donut AoE
so its immediate


if this fight was a savage, or an ultimate id agree with you that you should be prepared and ready, usually those fights are even more generous than this 1 is. for example the kb on this fight requires pinpoint positioning yet doesn't even indicate the KB direction or even the size of the aoe. making it very hard to judge where u need to be.. then there's the fact u get absolutely NO time to respond to it (not really esp if your hand goes off at the SAME time) and this to me is the very definition of artificial difficulty. i think this playerbase aren't use to content being challenging in engaging ways that aren't super punishing. but having played many other mmo and games i can tell you that letting people recover is the key to making players want to play more and improve.
just having players fail and restart doesn't lead to motivation it leads to stagnation frustration and toxicity. nobody asked for this, nobody likes this and nobody is thinking "man cant wait to take my close friend group into some good old chaotic pf, some great bonding time" could you genuinely imagine taking some of your friends into this content who want to try hard content for the first time because they liked BA and thought that was the standard for raiding?
so, i run BA quite often and i have never seen a run that could not be saved by the very highly trained organizers. so the fact u compare these things tells me something wierd about ur BA experiences. cause they're absolutely not mineBA is much more punishing with ozma by just porting everyone out of the arena, if 1 person is missing in a tower... or the lightnings that wipe entire groups if they go off in the party
The difficulty is fine, its lower than sphene ex mechanic-wise and a LOT of stuff is recoverable. You can even cheese the hardest part with tank lb. For the single individual, the mechs are much easier than any savage fight, theres almost nothing to pay much attention to
its called chaotic for a reason, not Syrcus Tower.v2




You can use the floor markings as indicator. Unfortunately the common raidplan doesnt specifically mention it so it will forever remain a mystery to the common PFer.if this fight was a savage, or an ultimate id agree with you that you should be prepared and ready, usually those fights are even more generous than this 1 is. for example the kb on this fight requires pinpoint positioning yet doesn't even indicate the KB direction or even the size of the aoe. making it very hard to judge where u need to be..
Your time to react is the cast bar for the regular aero and death or the donut hand for enaero and endeath. Of course you'll have to remember which one is stored. There is tons of time to get in position you just need to be willing to use it.




That's like saying it's immediate (after a cast bar occurs for 3 seconds). Or like saying it's immediate after a boss raises its hand for 3 seconds to indicate something. The stored nature of it means it's not immediate but rather players are meant to remember the telegraph.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





