They can. They can buy it from a raider. This is how MMOs are supposed to work, you do the content you like, sell the prizes to people who don't like it, use the money to buy stuff from content you don't like.
It's this. Interaction between players *and the various ways of playing the game*. I have price arrangements with FCs and players for stuff I craft and gather, I pay people to gather materials I am short on, and it's almost like a well-oiled machine or company. The hairstyle really isn't something to throw a tantrum about, as there are multiple ways to get it, it's just not a free handout. This actually gives players of all playstyles to interact and work together.
Last edited by Yahza; 01-02-2025 at 12:40 AM.
It’s weird how much people seem to forget that this is how basically every other MMO in existence functions
You either work to make money directly or you work to complete content that rewards you with stuff you sell so you can buy stuff from content you don’t want to do. Player power is strongly tied to money and your ability to earn it. The only place this somewhat expresses itself is eureka as having a lot of money allows you to buy the pagos and 7th magia items which confer power. You can either earn them inside eureka or buy them outside to improve your power
If you don’t want to do CAR (fair) but want the hairstyle do something you do enjoy to make money to buy the hairstyle while if you enjoy CAR but don’t want the hairstyle you can sell it and make money to put towards a different endeavour
Why even have a player economy if everyone gets everything they want by only doing what they want
Except that’s completely missing the point.
If the reward was something even vaguely Cloud of Darkness related, fine. Hair mount outfit bloody housing exterior m. I wouldn’t really care if it costs 99,999,999 million Gil and required completion of every ultimate ever made.
Instead, the reward is…a flowery hairstyle they clearly just had lying around in the dev room? We’re seriously good with them shoehorning random, unrelated rewards to artificially extend content longevity?
Except apparently it won’t extend content longevity in any way because, you know ‘if they can’t have bread they can eat cake’ …so somehow adding this unrelated hairstyle to chaotic raids is simultaneously making people farm it and can be bought from the market board quickly and effortlessly. So really there’s no ‘locking’ the hairstyle behind anything so why are people even trying to defend that line of reasoning?
Because this game has a comical lack of rewards. The hairstyle isn’t so much rewarding an unrelated hairstyle it’s rewarding Gil (which ironically is also useless in this game) (also unrelated but what content “matches” offering a new haircut as a reward)Except that’s completely missing the point.
If the reward was something even vaguely Cloud of Darkness related, fine. Hair mount outfit bloody housing exterior m. I wouldn’t really care if it costs 99,999,999 million Gil and required completion of every ultimate ever made.
Instead, the reward is…a flowery hairstyle they clearly just had lying around in the dev room? We’re seriously good with them shoehorning random, unrelated rewards to artificially extend content longevity?
Except apparently it won’t extend content longevity in any way because, you know ‘if they can’t have bread they can eat cake’ …so somehow adding this unrelated hairstyle to chaotic raids is simultaneously making people farm it and can be bought from the market board quickly and effortlessly. So really there’s no ‘locking’ the hairstyle behind anything so why are people even trying to defend that line of reasoning?
If they didn’t put the hairstyle in CAR what would they have put? There is already mounts, and armour, straight up right there they have exhausted what they normally put in savage level content as a reward.
This games entire reward structure is comically terrible because the reward structure barely interacts with the player economy, having more money confers no advantages and everything that can be rewarded is a pointless collectible
Would I be happy if they dropped the hair and replaced it with say…….a trinket that let you do 20% more damage in fates? You bet I would. Will square ever go down this path? Probably not. Until they do stuff as many rewards as they can into all content. This is also a problem of us still having 10 total hairstyles on a 10 year old game
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I just don’t see why ‘rewards in game are bad’ means ‘vehemently defend the current rewards system as it is’.
Like why aren’t we demanding the devs do something about a stagnant reward system that just gives the same things over and over? Making rewards substantial and long-lasting and more than just ‘you can be BiS next raid patch’?
Like if you ask me one of the main reasons devs still even do stuff like this is because we constantly let them away with it instead of demanding for thing to change.
Curious to see how hard the turn is on the ship with correcting the course. One of the cultural problems that happens in Japan is that it is hard for people in that culture to call out their boss on stupid decisions, which ironically makes it hard to fix a problem because the person in charge doesn't know something is wrong. In the west it is almost the opposite problem where we tear each other apart too much instead of being supportive.I mean I agree with this, but it's no real single issues. If one were to be thorough, they could probably have enough of a bucket list to effectively do a full thesis in bad game design at the standard required for an MSc.
I don't think incentives are inherently bad, but this one is so tone deaf it's almost difficult to believe that there's been a success for a decade. Like the way they implement feedback is kitchen sink style. Bad feedback? Don't think about it logically... Throw the kitchen sink at it.. It's how we ended up in this specific instance.. It's how we end up with a game that is a husk of what it once was, between simplicity and aggressiveness of QoL. It's how we end up with a game that doesn't know what it wants to be from one expansion to the next.
Because defending the hair being in CAR (which basically I’m not even really doing I’m just pushing back against the idea that people feel like they are still entitled to it even if they BOTH won’t run CAR and won’t earn the money to buy it) doesn’t preclude the belief that the rewards system is hot garbage because even with the hair CAR’s rewards are still garbageI just don’t see why ‘rewards in game are bad’ means ‘vehemently defend the current rewards system as it is’.
Like why aren’t we demanding the devs do something about a stagnant reward system that just gives the same things over and over? Making rewards substantial and long-lasting and more than just ‘you can be BiS next raid patch’?
Like if you ask me one of the main reasons devs still even do stuff like this is because we constantly let them away with it instead of demanding for thing to change.
If the thread was “the hair shows square has a terribly limited pool of potential items to offer as rewards” I’d be right up there agreeing 100%, but that’s not the context of this particular thread
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Make up your mind. Is the hairstyle exclusively available to raiders or not? You can't argue both sides and act like they're both a problem.Except that’s completely missing the point.
If the reward was something even vaguely Cloud of Darkness related, fine. Hair mount outfit bloody housing exterior m. I wouldn’t really care if it costs 99,999,999 million Gil and required completion of every ultimate ever made.
Instead, the reward is…a flowery hairstyle they clearly just had lying around in the dev room? We’re seriously good with them shoehorning random, unrelated rewards to artificially extend content longevity?
Except apparently it won’t extend content longevity in any way because, you know ‘if they can’t have bread they can eat cake’ …so somehow adding this unrelated hairstyle to chaotic raids is simultaneously making people farm it and can be bought from the market board quickly and effortlessly. So really there’s no ‘locking’ the hairstyle behind anything so why are people even trying to defend that line of reasoning?
Trying to follow this absolute roller coaster of an argument is mind-boggling.
The hairstyle is low effort and lazy but you want it and it's being gatekept by the hardcore elite but you can buy it on the marketboard. It's forcing people to farm the content but it isn't. Where are you going with this and what point are you even trying to make here?
It's a hairstyle. You can get it by playing the content or buying it on the marketboard. Either get it or don't. No one cares.
Last edited by BigCheez; 01-02-2025 at 01:03 AM.
‘People vehemently insist on this’
‘This is what you personally believe’
Bitch that’s a whole new sentence
This is a really sad attempt at rage-baiting.
Last edited by Connor; 01-02-2025 at 01:05 AM.
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