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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,718
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gurgeh View Post
    Then please, 'especially' if your ultimate raiders, just back casuals up even if they are asking for easier savage, or stay out of the discussion. Please. That means changing human nature which isn't going to happen. But, yeah we are not going to stay quiet if ultimate raiders can't either.
    Did me personally you could just ask them to stagger savage MUCH further away from normal content so we can get prepared. (No I dint care about crafters I'm afraid, given them the best glams in the game to craft or something. Add a husbandry crafter, and snow them to craft mounts.)
    I want to raid. I dint want to craft. I played the game every day for four years. Bought 2 houses. I dint RP it buy mounts and stuff and I still could afford crafted gear. I played a game I enjoyed every day for four years. Dont tell me I'm playing it wrong, and needed to suffer it for four years, if I dint have enough Gil to raid.
    People aren't going to advocate for this. Nobody should be advocating for that, not even you. We should be persistently advocating for a step up in intermediate content to help people transition. We should be asking for improvements to Novice Network to further teach personal responsibility in a group setting. We should be advocating for content to be developed and released in tandem with difficult content. I can confidently say that after 7.4 the poles will shift entirely. Raiders will then be eating breadcrumbs once again until 8.05 when the next savage encounter is released. It is in no way shape or form a good way to structure and organize content.

    Even then, even if raiders end up backing you it changes nothing, because this isn't a case of who they are listening to. It's a case of they are either listening to nobody, or a select few and doing what they want anyway, or they are listening but are having fatal misconceptions about the feedback, leading to fairly bad introductions.

    Some of the rest of this is a bit muddled but as I understand it..

    There is no right or wrong way to play the game or make Gil for that matter. Look at the past in the game to see what'll happen in future. SE are very predictable like this.. If you hate crafting and hate Exploratory even, then you can still make Gil through combat, go farm materia, don't unload it on the market instantly, understand that with each patch of crafted gear for battle you need materia, sell the materia, heck you can buy it cheap and then merchant it.

    Understand what people need and when they need it.. Even crafters, prior to patch, go fill yourself with a nice stack of Heliometry tomestones, 7.2 drops, and you suddenly have a highly valued currency. Use it to sell those items, or use those tomes as bartering, people do "Your tomes, my mats -> Your gear" all the time on party finder, and it's very lucrative for crafters to do that.. They make some Gil, they spend absolutely nothing on Tomes, and you get a significant discount.

    Heck, you can do this on patch day and include hunts in the process.. Sell your items, then go do hunt trains for a few cycles, and suddenly before you know it by the late afternoon / early evening you will have easily capped your tomes a couple of times and will easily have been 2-8M Gil for only an evening amount of work, and no it isn't hyperbole like the "Go make millions an hour" comment by doing Bunnies in Pagos/Pyros/Hydatos (They are lucrative, but not that lucrative), or you then have more to barter with people.

    It isn't that you're playing the game wrong, but you're playing it in a very restrictive manner.

    Quote Originally Posted by Lilapop View Post
    I'm of the opinion it can be both player vs company and player vs player. Unless we're all suddenly under the delusional that hardcore players never use the term "filthy casual" unironically and casual players never think hardcore players are trying to make the entire game "harder" and more "worth their time." (The validity of the facts in either pov in this instance is irrelevant), both forms of "us vs them" are very real
    The root cause of the issue is player versus company. The attacking itself is of player versus player, that much is true, but it isn't the actual issue, and nor is it the cause, honestly. It's just a symptom of the issue of company not listening to players, or doing an exceptionally poor job at it for that matter. Treating the actual issues as player versus player is just not addressing anything, and just adding needless rhetoric. Like, you can call it a player versus player issue to the extent we're just attacking each other, but ultimately all of the issues are stemming from SE and decisions they themselves have made

    Granted we shouldn't be attacking anyway, but as I've been misunderstood a few times today, of probably my own making, I should clarify that by player versus player I am referring to where the issue as as of a direct result of the player, e.g., some people are blaming casuals for some content being easier or for modern job decisions, just as some casuals may blame hardcore folk for the incessant focus, or when more difficult changes are made, when in reality it is just the devs not doing a very good job of understanding a lot of the feedback.
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    Last edited by Kaurhz; 12-28-2024 at 06:35 AM.