Quote Originally Posted by LibitIncarne View Post
All they had to do was make the fight scale based on player count like they did for BA, CLL, DR, Dalriada, and DRS. Oh, and Variant Dungeons (The health of enemies in there scales linearly based on how many party members you have)
Scaling doesn't really fix the body checks. All the stuff you listed I believe has very few mechs that are body checks. This fight has one that I heard about that is pretty major and it's the towers in P2. They would also have to lower the number of players required for the checks along with scaling Cloud of darkness hp.