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  1. #1
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    730
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Jeeqbit View Post
    It is relatively forgiving. But people doing it do need to know the mechanics, even if a few of them mess up occasionally.

    For example, messing up might mean a bleed, a damage down, a bit more damage on party stacks, or a death+rez or Esuna. But if this happens to a lot of people, it's gonna slowly crumble the alliance away.

    So provided you actually know the mechanics and mostly do them, if you just make a mistake here and there it's alright, but you can't really have the whole alliance in there being clueless (which is quite evident in blind prog parties).
    Honestly there is way too much doom as punishment in the fight.
    I don't know if it's different in phase 2 onwards but imo a single mistake like reacting a second to late to the hand mechanic shouldn't result in an instant death, especially not in content that was originally planned as Ex difficulty.
    The twice comes ruin mechanic would have been far better here.
    The fight also has way, waaaay too much running around too often. It is annoying on BLM and often you have to run around to the opposite side of the arena.

    Honestly I like the idea of the fight in itself and the mechanics are quite fun actually but it is too punishing for what it should be and with that difficulty it will definitely end as yet another discord run crap or at max devolve into the typical "Hector guide, braindead strat" nutcase which destroyed the savage raiding scene for me.
    Even now on the first day the blind prog parties get less and less after Mr. happy cleared and Raidplans start to pop up everywhere. There are also starting to appear ilvl 730 only groups amd that is just crap for all of us who actually took a break from the game and are below it because of that.
    I don't want to be punished by this because I actually did what other people and the producer said. This is becoming "be bis or get lost" all over again.

    They have overtuned the difficulty a bit imo.
    It's cool for the high tier raiders to have yet another content for them but after over difficult criterion and braindead alliance raids in EW I am honestly starting to finally lose the last bit of fun and hope I had.
    (7)
    Last edited by Voidmage; 12-25-2024 at 04:15 AM.

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,122
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Voidmage View Post
    There are also starting to appear ilvl 730 only groups amd that is just crap for all of us who actually took a break from the game and are below it because of that.
    Which makes it feel like a failure already. The drops are structured the way they are because they wanted it to in part be a catchup fight, with 730 being seen as a starting point for 7.2. If you need to be at 730 to be accepted into a group for a fight that drops 730 gear, that element of it is as pointless as it is predictable.
    (9)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Voidmage View Post
    Honestly there is way too much doom as punishment in the fight.
    I don't know if it's different in phase 2 onwards but imo a single mistake like reacting a second to late to the hand mechanic shouldn't result in an instant death, especially not in content that was originally planned as Ex difficulty.
    The twice comes ruin mechanic would have been far better here.
    Definitely agree there. They could have benefited from a twice come ruin so Doom on multiple party members doesn't spell disaster so quickly.
    (2)