Quote Originally Posted by Volgia View Post
I feel like this is a parsing competitive problem, like I don't see how this damages the content in general, is the DPS variance jobs THAT high?
We are talking about making up for large mistakes that would lead to failure of damage checks to outright trivializing damage checks in highest-end content. It is, in that context, incredibly high and it isn't something that is about parsing or competitive problems, it's players wanting the path of least resistence and therefore making Pictomancer basically mandatory in quite a lot of parties, at least in the most recent Ultimate.