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  1. #1
    Player
    Jangles's Avatar
    Join Date
    Nov 2024
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    76
    Character
    Jen Ajello
    World
    Siren
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kaurhz View Post
    I mean it's, what? 1 quest down from 2. It isn't really that significant. 1 quest or 2 quests it honestly doesn't matter since once they are done, that is it... They are done.

    Always found Hildibrand kinda meh.
    Haha guys they are just reducing dungeons per patch by 1 right it's no big deal... Haha now they are doing only 1 dungeon per patch? It's just because of covid though right... Surely endwalker is just them getting their footing back and we will be back to multiple dungeons per patch with dawntrail!!
    (41)

  2. #2
    Player
    Kaurhz's Avatar
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    Jul 2015
    Posts
    3,620
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jangles View Post
    Haha guys they are just reducing dungeons per patch by 1 right it's no big deal... Haha now they are doing only 1 dungeon per patch? It's just because of covid though right... Surely endwalker is just them getting their footing back and we will be back to multiple dungeons per patch with dawntrail!!
    You're right, we should go back to dungeon vomit. There was a rationale for that and it wasn't cuz COVID. But go ahead keep talking about something that was already being established and discussed before COVID even hit lmao

    Let's go back to the ARR era, because that was peak... Right?
    (2)
    Last edited by Kaurhz; 12-18-2024 at 05:17 AM.

  3. #3
    Player
    Daralii's Avatar
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    Jul 2015
    Posts
    3,148
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    You're right, we should go back to dungeon vomit. There was a rationale for that and it wasn't cuz COVID. But go ahead keep talking about something that was already being established and discussed before COVID even hit lmao

    Let's go back to the ARR era, because that was peak... Right?
    I liked the idea of "sequel" dungeons that (Hard) provided, so I'd be absolutely fine with it. Expert coinflip remaining completely static for 9 months is absurd.
    (30)

  4. #4
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,620
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Daralii View Post
    I liked the idea of "sequel" dungeons that (Hard) provided, so I'd be absolutely fine with it. Expert coinflip remaining completely static for 9 months is absurd.
    I would be fine with it if they could actually combine the number of dungeons with substance (Which is what I am talking about substance), but even then there were a fair amount of the ARR dungeons at Hard Mode which just weren't that interesting. But then you need to try and look at it in the perspective of, what have they used the resources from the now discontinued 3 dungeons per patch in favor of? Which sort of trumps the whole "More dungeons = better", for me personally. I'm down for talking about issues with content in the game as much as the next person, but with modern design I just don't see merit in more dungeons for the sake of being able to say "We have more dungeons again"

    Frankly expert dungeon roulette pool and the roulette pool from High-level dungeons. That would be my solution to the egregious Expert roulette, but alas that is a different topic entirely.
    (0)
    Last edited by Kaurhz; 12-18-2024 at 05:30 AM.

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kaurhz View Post
    Let's go back to the ARR era, because that was peak... Right?
    It kind of was. We not only got 3 dungeons per patch, we still had 7 ex primals, Ultima and Odin, additional story and Hildibrand trials. So much relic grind it kept you busy for months (yes I count that as an upside), plus crafing and gathering "relics", we got coil savage (which were more like 4 ultimate turns), the whole Gold Saucer and of course the usual stuff like alliance and "savage" raids. Hildibrand, Moogle and that riddle quest. Five beast tribes, now we are down to three...

    And of course treasure maps, the hunt, housing was all new and exciting content as well.

    They even dropped a whole new job mid expansion with Ninja.
    (25)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  6. #6
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    349
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    I loved the quest, but yeah... where is the rest? What am I supposed to do until the next patch?

    Forum says casuals are too stupid for Chaotic raid anyway, but even if I tried that content, what else am I supposed to do now? Run treasuremaps for 290491st time?

    I feel content-starved.
    (21)

  7. #7
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
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    3,148
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by yesnt View Post
    I loved the quest, but yeah... where is the rest? What am I supposed to do until the next patch?

    Forum says casuals are too stupid for Chaotic raid anyway, but even if I tried that content, what else am I supposed to do now? Run treasuremaps for 290491st time?

    I feel content-starved.
    The next patch isn't until late March or early April, so either do what Yoshida said and play something else(but please don't retire) or run FRU/chaotic with PF groups for the better part of 4 months.
    (1)

  8. #8
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,620
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tint View Post
    It kind of was. We not only got 3 dungeons per patch, we still had 7 ex primals, Ultima and Odin, additional story and Hildibrand trials. So much relic grind it kept you busy for months (yes I count that as an upside), plus crafing and gathering "relics", we got coil savage (which were more like 4 ultimate turns), the whole Gold Saucer and of course the usual stuff like alliance and "savage" raids. Hildibrand, Moogle and that riddle quest. Five beast tribes, now we are down to three...

    And of course treasure maps, the hunt, housing was all new and exiting content as well.

    They even dropped a whole new job mid expansion with Ninja.
    Honestly much of this was just merit of being the initial game that built the foundation of everything. Unless they develop a brand new game they aren't going to really replicate the bulk of the core systems introduced, in addition to having 50 levels with which to spread duties across. Savage coils were the closest thing this game had to an Ultimate, but they still weren't ultimate difficulty, and a good bit of the difficulty of those raids were also attributed to being badly designed where you were forced to actually withhold damage as to not push the encounters into utter chaos. I am staring at you Melusine.

    Personally when I look at everything in ARR, versus, say everything in Shadowbringers, I am picking the ShB 99% of the time.

    Between taking a single serving of slop, or a two course meal of slop.. I am taking the single serving every time, in fact I would prefer not to be served it in the first place, which is why I am not a fan of, say 3 dungeons or even Hildibrand entirely (even if I will inevitably do it for the 40 achievement points and random rewards)
    (2)
    Last edited by Kaurhz; 12-18-2024 at 05:59 AM.

  9. #9
    Player
    Jangles's Avatar
    Join Date
    Nov 2024
    Posts
    76
    Character
    Jen Ajello
    World
    Siren
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kaurhz View Post
    You're right, we should go back to dungeon vomit. There was a rationale for that and it wasn't cuz COVID. But go ahead keep talking about something that was already being established and discussed before COVID even hit lmao

    Let's go back to the ARR era, because that was peak... Right?
    Yeah, sure as shit was better than whatever we are getting now. Them reducing the number of dungeons per patch didn't increase the quality of the single one we now get, I'd even argue to say dungeons were more interesting in general before they dropped the number. Dungeons are more than the bosses in them, which admittedly are getting a bit better in dawntrail but only in dawntrail, way back in shadowbringers when they first dropped it to 1 dungeon or in endwalker the bosses were snoozefests too. The dungeons themselves are still 2 pulls and a boss every single damn time with nothing else going on, they don't even mix up the amount of pulls you do between bosses.

    Mt. Gulg and Paglthan are the only two dungeons I can think of where they deviated from the norm and they genuinely are pretty damn good.
    (15)

  10. #10
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,620
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jangles View Post
    Yeah, sure as shit was better than whatever we are getting now. Them reducing the number of dungeons per patch didn't increase the quality of the single one we now get, I'd even argue to say dungeons were more interesting in general before they dropped the number. Dungeons are more than the bosses in them, which admittedly are getting a bit better in dawntrail but only in dawntrail, way back in shadowbringers when they first dropped it to 1 dungeon or in endwalker the bosses were snoozefests too. The dungeons themselves are still 2 pulls and a boss every single damn time with nothing else going on, they don't even mix up the amount of pulls you do between bosses.

    Mt. Gulg and Paglthan are the only two dungeons I can think of where they deviated from the norm and they genuinely are pretty damn good.
    Dungeons have been on a decline for over a decade at this point (Even prior in ARR, they weren't always good, a handful were, but just as many others were slop), and they weren't making reference to picking quality dungeons over quantity dungeons, but rather just that they felt curbing the dungeons from 3 per patch to just 1 would allow them to focus on other content. Now before this gets sidetracked to "What content" - They have released content, it just hasn't been as replayable as it should have been, e.g., Variant/Criterion/Duels/CE/Fully-flushed out DoH/L relics/IR/Resplendents, for example, all of which deviated outside of the content scope from ARR/SB (Where exploratory was just FATEs rebranded as NMs). Any drab changes in design that has occurred on dungeons have literally been as a result of how the majority of people actually interacted with dungeons. Because let's face it even before they decided to rework EXP, you certainly weren't bothering to do optional rooms in Haukke Manor, or Sunken Temple for example. If people treated them like corridor simulators (Which they did) then they are going to give you just that.

    Yes, there are problems with the game, and I am just going to simply disagree when people think it is because we have 1 dungeon instead of 3, or because we got 1 Hildibrand quest instead of 2 on an occasion for example. You voice your opinion, I voice mine, that's all there is to it.

    Edit: Like I said to someone else, given the choice between a second ARR, and a second ShB, I am picking ShB 99% of the time, and the other 1% just comes from the fact I miss how you could gear crafters and gatherers back then.
    (2)
    Last edited by Kaurhz; 12-18-2024 at 04:44 PM.

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