Quote Originally Posted by Azurarok View Post
This is kind of where I'm really conflicted on wrt adding a raid buff. They're currently really simple to execute despite adding a considerable boost to rDPS, so to me it often looks like folks wanting them on WHM/SGE/MCH want to increase their damage contribution without making the job any harder. It barely does anything for raising the skill ceiling when it's so close to the floor for these jobs.
Yeah I can get that. With how raid buffs usually work it’d just be another ‘press button every 120s’ deal rather than something interesting that develops the job’s gameplay in some way. I guess for some it’s more about the end dps result rather than developing the gameplay of the job in a meaningful way (especially if that result is easy to get to lol).

Plus there’s the whole homogenisation issue which would be made worse if those jobs did get raid buffs, since that’s kind of the main thing separating them from their rivals at the moment (but then also sort-of the cause of the issues lol).