Quote Originally Posted by Connor View Post
Haven’t those fail states all but gone for the majority of classes though? I’ve seen the esoteric secrets of 100% instant cast BLM rotations.
There's less of it, but I still find it easier to maintain MCH's rotation than the majority of jobs. I do think its numbers are way too undertuned/the others are overtuned right now, but I don't think its current design justifies it doing as much damage as BLM/SAM either. It's also not like I'm okay with them sanding away more and more complexity from all the jobs anyways.

Quote Originally Posted by Connor View Post
I mean, does it really need to be so all-or-nothing? Like couldn’t Machinist have a satisfyingly complex rotation and more (or just any lol) support capabilities? Does a ‘complex rotation’ necessarily need to output mathematically superior dps? To me it wouldn’t really matter what the actual output was as long as it was fun, interesting, and had its own distinct identity other than ‘does what BLM/SAM do but worse but you can jump while attacking’.
I think it depends on how much people want the job to play differently from how it does now. The subject of whether WHM, SGE, and MCH should get raid buffs or not's been a pretty common topic in their threads in the JP forums, but I've only really seen it be brought up as an alternative to adding more complexity to their kits, so I usually take that as people not wanting those jobs to feel any harder to use.