Quote Originally Posted by Mikey_R View Post
snip
You have missed my point a little here. I didn’t say you can map every single GCD out, I said the expected cadence of the modern jobs is very static because they all follow the same rhythm. You open with a big burst, settle into filler, dump CD’s that can’t be held for the burst around 1 minute then burst again with all your stockpiled resources. Sure the way you gain those resources may be different but there is a lot to be said about how similar jobs feel when they follow the same cadence as each other. You unlock a new job and you instantly go “okay we’re is the now I burst again button? Which is my big nuke only at 2 minutes? What’s the skill I dump my gauge with in the burst window?”. The jobs all have the same cadence

In answer to your “what would constitute sufficient difference” that’s a question everyone has a different answer for as everyone has different baselines. Hell people in here don’t think the jobs are homogenised so obviously their line hasn’t been reached. I’ll again say that my line is breaking the current “every job has exactly the same profile”. So MNK being 45/90 rather than 60/120 wouldn’t because it’s still the same builder spender with flat non alterable cadence, it would just also be really bad now