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  1. #171
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,336
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    PCT is far enough ahead in ultimate that balancing it in ultimate without changing motif design (which is horribly unpopular) would shove it so far down in savage as to be next to useless.
    This is just not true, we have statistics available publicly after all.

    If you nerf Picto by 8% overall, it'd drop to or just above Black Mage, Reaper and Ninja in rDPS, but below Dragoon and Monk.

    In Savage this would drop it to just below Reaper, but still the entire "gap" (~6%) ahead of the 5 utility-burdered jobs RDM, SMN, BRD, MCH and DNC.

    So in other words, in Ultimate it'd be very marginally stronger than it ideally would need to be (ideal nerf ~10%), but in Savage it'd be very marginally weaker (ideal nerf ~6% or 7%).

    Consider how tiny a variation that is. We're talking 2% DPS difference in either direction. It's an absolutely negligible amount considering how trivially it can be achieved (cut all potencies by 8% across the board). And that's assuming one would even use an overall nerf, like I said before the smarter way to achieve this 8% reduction is an ~14% nerf to the Muses + Starry + Drip + Holy + Comet, because this affects the downtime-gain very slightly more in the final result than the straight casting setup, meaning it'd be more like 9% in Ult and 7% in Savage. But again, that's not even needed. Considering how Reaper and Ninja and so very much aren't hardblocked from Savage, someone else dealing their damage while being highly mobile and bringing a raid buff like them isn't going to get blocked, especially because the caster alternative (Black Mage) comes with the moody attitude you always get when you let a black mage into your party. :P
    (1)

  2. #172
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    This is just not true, we have statistics available publicly after all.

    If you nerf Picto by 8% overall, it'd drop to or just above Black Mage, Reaper and Ninja in rDPS, but below Dragoon and Monk.

    In Savage this would drop it to just below Reaper, but still the entire "gap" (~6%) ahead of the 5 utility-burdered jobs RDM, SMN, BRD, MCH and DNC.

    So in other words, in Ultimate it'd be very marginally stronger than it ideally would need to be (ideal nerf ~10%), but in Savage it'd be very marginally weaker (ideal nerf ~6% or 7%).

    Consider how tiny a variation that is. We're talking 2% DPS difference in either direction. It's an absolutely negligible amount considering how trivially it can be achieved (cut all potencies by 8% across the board). And that's assuming one would even use an overall nerf, like I said before the smarter way to achieve this 8% reduction is an ~14% nerf to the Muses + Starry + Drip + Holy + Comet, because this affects the downtime-gain very slightly more in the final result than the straight casting setup, meaning it'd be more like 9% in Ult and 7% in Savage. But again, that's not even needed. Considering how Reaper and Ninja and so very much aren't hardblocked from Savage, someone else dealing their damage while being highly mobile and bringing a raid buff like them isn't going to get blocked, especially because the caster alternative (Black Mage) comes with the moody attitude you always get when you let a black mage into your party. :P
    According to current savage statistics even using cDPS which massively biases PCT because of its design PCT is 9% ahead of RDM (it’s 7% ahead in rDPS) and that’s at max which biases PCT as well. Using the more even 90th PCT is ahead of RDM by 7% in savage. So an 8% nerf puts it below RDM in savage

    Sure high performing players aren’t doing savage in 7.1 but jobs also received buffs in 7.1 so you can’t just ignore 7.1 data and only use 7.05

    However if the data can play out that way I literally have zero opposition to that design
    (2)
    Last edited by Supersnow845; 12-11-2024 at 03:42 PM.

  3. #173
    Player
    wojtyla's Avatar
    Join Date
    Dec 2024
    Posts
    1
    Character
    Fy Fan
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Move some of the damage from the muses onto the motifs themselves. Makes the class gain less from painting in downtime while still being a gain and not feeling as bad as being unable to paint without a target.
    (2)

  4. #174
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,336
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by wojtyla View Post
    Move some of the damage from the muses onto the motifs themselves. Makes the class gain less from painting in downtime while still being a gain and not feeling as bad as being unable to paint without a target.
    Interesting, although I would not make it "If you have a target, optionally this'll deal 300 potency damage but if not then not", rather I'd make it so that the motifs give a selfbuff if executed with a target that enhances the next muse. Same functionality in the end (and same numbers, just make the muse -300 potency and the buff gives it +300 again) but it feels cleaner and less arbitrary.

    Still, all quite complicated solutions. Just nerf numbers across the board. The issue is primarily not whether Picto is too strong at X and too weak at Y: It's too strong, period. Across the board. In everything. In particular given it's flexibility and near-exhaustive toolkit. It's okay for it to deal less damage. This isn't a Samurai where you actually have to do something for your damage, or a Black Mage where you are distracted by constantly having to post on the forum about how tough Black Mage is.
    (1)

  5. 12-11-2024 07:38 PM
    Reason
    misread something

  6. #175
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This game is incredibly scripted which is why cast difficulty is meaningless

    But melee uptime is such a difficult consideration they must be compensated for it

    Which is especially ironic given you used triple cast as a consideration where you actively want to use that in the burst window so a strat that uses triple cast to force the BLM to move that much is ironically caster unfriendly
    Name a single fight where you lack the following as a Caster through no fault of your own:

    1. Ability to slidecast
    2. Movement resources (Triplecast, Swiftcast, Acceleration and etc)
    3. Can preposition ahead of time

    Conversely, M4 alone has several mechanics that force melee off the boss with no way to adjust or greed. Or doing so will risk wiping the group. Furthermore, uptime strats are inherently riskier and wouldn't really be necessary in a double caster comp.

    As for my Triplecast example. Pulling it out of raid buffs is a significantly smaller loss than a melee needing to result to "Piercing Talon" So much in fact, prior to buffing it after five years, it was actually better to simply use our AoE combo, specifically with DRG!!!!!!. Regardless, like I already said, Black Mage competes with melee damage. Therefore, it's a moot point. It makes comparable sacrifices (moving Triplecast) that melee do (using range GCDs) while dealing comparable damage.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #176
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Name a single fight where you lack the following as a Caster through no fault of your own:

    1. Ability to slidecast
    2. Movement resources (Triplecast, Swiftcast, Acceleration and etc)
    3. Can preposition ahead of time

    Conversely, M4 alone has several mechanics that force melee off the boss with no way to adjust or greed. Or doing so will risk wiping the group. Furthermore, uptime strats are inherently riskier and wouldn't really be necessary in a double caster comp.

    As for my Triplecast example. Pulling it out of raid buffs is a significantly smaller loss than a melee needing to result to "Piercing Talon" So much in fact, prior to buffing it after five years, it was actually better to simply use our AoE combo, specifically with DRG!!!!!!. Regardless, like I already said, Black Mage competes with melee damage. Therefore, it's a moot point. It makes comparable sacrifices (moving Triplecast) that melee do (using range GCDs) while dealing comparable damage.
    That’s basically what the other person was trying to explain to you

    M4 has a few GCD’s that force you off the boss with no possible way to alleviate it; you just have to take the downtime. But other than that basically everyone just does this fight with melee uptime strats (not that you really have to vary almost any strat to actually give melee good uptime the default strat just has melee uptime)

    Meanwhile you are reducing caster uptime concerns to “lol just do it”. When you are progging a fight you have a limited number of uptime tools for movement and you have to learn over multiple pulls when to use them, which one to use where and how to minimise DPS loss. You often have to go back change and correct your plan over time to ensure you maximise it and sometimes you still run short on casts

    So basically you are comparing the fact that melees have a few instances of enforced downtime but basically get their theoretical maximum by default to casters who theoretically have higher uptime (except in instances where there is simply too much movement to handle which affects PCT and RDM worse) but actually have to learn to map out their entire rotation to facilitate it

    In that setting I see caster as the harder role but back when uptime concerns of the melee affects danger for everyone I saw melee as the harder role
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #177
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Antoine_Lenheim View Post
    This is a better representation of a current Picto, by the way:



    Black Mage and Summoner found dead in a ditch, my lord. And dont even look at machinist, LMAO.

    Dancer's only doing as well as it is because PCT is broken.


    Quote Originally Posted by wojtyla View Post
    Move some of the damage from the muses onto the motifs themselves. Makes the class gain less from painting in downtime while still being a gain and not feeling as bad as being unable to paint without a target.
    Shift damage out of burst and put it into Fire in Red, Aero in Green and whatever the blue one is called in the 1,2,3 combo.


    If the burst they set up for free is weaker but their damage outside burst is higher, they'll feel downtime a bit more... right?
    (1)

  9. #178
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Won’t moving damage to the filler make motifs even more of a gain in downtime as the damage cost to paint in uptime is higher than current?
    (1)

  10. #179
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^correct

    Moving damage from motifs to filler is a small nerf in full uptime as PCT can’t burst as hard but it’s a buff in downtime relative to classes that can’t compensate for downtime (so everyone but PCT) because the cost benefit of moving the motifs into downtime is now higher
    (1)
    Last edited by Supersnow845; 12-14-2024 at 01:12 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  11. #180
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    So I had a whole write out about what and why we should shift where, and then compared logs to see how it would come out.

    And the conclusion I came to is just remove the party buff from Starry Muse, lmao.
    (2)

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