My character looks the same in 7.1 as he did in 7.0. The lines at the inner corner of the eyes remain. The philtrum and upper center tubercle of the lips are still flattened relative to how they looked in Endwalker. I hate to think that the feedback I worked to put together was dismissed as spec, but if so I urge the team to reconsider that stance!
As I've played in 7.0 I've noticed the lines in the inner eye deform strangely with expression. Any time he raises his eyebrows in surprise or concern they stretch as though they're drawn on. I also think the eyebrows may be weighted a bit too strongly as their expression feels exaggerated.
The furrows almost look to be the result of the upscaling algorithms that were applied to the old texture, which Yoshi-P discussed in the benchmark update announcement. I reiterate my request to have these lines adjusted or softened to get the face closer to the feel the face has had until 7.0. There is also a sort of texture to the nose. These could also be due the upscaling algorithm. I've taken some screenshots of my character in a few different lighting conditions that best show that texture:
Some have mentioned that the expressions feel off and I agree after reviewing my screenshots. The upper lip seems to be stiffer when my character smiles. The smile is more of a curl at the corner of the mouth rather than across the whole mouth as you'd see in real life.
The issue doesn't affect every expression but I've seen it in a lot of cutscenes. The /smile emote feels more natural and is closer to the way characters smiled before the update. A lot of the smiles after the update seem to use /simper, which is a lot stiffer. Look at the difference between /smile and /simper:
I echo the calls to keep working on player character expressions and features. While there have been improvements in the overall lighting, player character faces are still in need of care.










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