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  1. #1
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
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    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Yes, of course, there are super basic things that are clearly reasinable expectations, and your experiences justify frustration in this case.
    Why though? Why is it reasonable to expect healers and tanks to do their basic function, but DPS are exempt from the same kind of expectation doing their role (i.e. damage).


    Quote Originally Posted by Jaxtaro View Post
    Because they generally have much less value than the other two roles, especially tanks.
    Why? DPS can tank, not as well as tanks, yes, but they can. Similarly, tanks and healers do damage, but not as well DPS. So again, why do tanks and healers have to fulfill their main roll, but DPS are given a free pass?

    Quote Originally Posted by Jaxtaro View Post
    The only time they would not be carryable is in the presence of triggers like timers, or if healer MP were an actual resource which required conservation.
    The first 2 levelling dungeons of every expansion can be quite spicy even for experienced people when doing wall to wall pulls (especially for some tanks due to lack of mitigation tools at that level). DPS not doing their job can lead to tanks running out of mitigations and healers having to pump out GCD heals. And that actually can wipe a group.

    Quote Originally Posted by Jaxtaro View Post
    You've seen it a hundred times, tank survives and solos 2/3 of a boss fight. DPS can't carry a box of Kleenex in group content, and without carry potential, there comes lower expectations. That's just the way it is.
    Ohh, "that's just the way it is" ... I see. Why precisely does that kind of argument only apply to lazy DPS? Why doesn't it apply to people expecting DPS to do their job? I mean, that's just the way it is, "git gud or git kicked". Also, should I introduce you to the "the tank held the party hostage for half an hour" crowd? I'm sure this would be an amazing conversation.

    Quote Originally Posted by Jaxtaro View Post
    You ARE right about one thing however, I don't care, even a little that someone is frustrated in a duty finder duty at the rate of progress. This is not out of a lack of empathy, but out of disgust for the egocentrism of someone who joins a duty finder whose entire premise is to carry, then is mad thatbthey are carrying. That extends even further to someone with a flower who is being an insufferable egotist.
    No, don't delude yourself here, that is complete lack of empathy. Literally. You have shown yourself so far to be completely unable to understand that other people value their time as well. The main issue of essentialism is the attribution of characteristics in the absence of actions that would justify these characteristics. You so far have been the most egocentrical and delusion poster in here, with you expecting that the healers and tanks should be carrying the whole run on top of performing the additional duties that come with these rolls. But I am really happy to see you post here, because usually the leechers with this attitude keep their mouth shut in these discussions so as to not have the spotlight shone on them. But I presume the constant emboldening by the enabler community has rotted away any leftovers of humility.

    Quote Originally Posted by Jaxtaro View Post
    You don't "have" to do anything, you choose to join a duty to derive the benefit from carrying people, that you are frustrated by your choice is an attitude problem that you need to resolve.
    Ooohh, is that so? So when I queue for a duty directly, I get to be the lazy bum demanding other people to carry me?
    The main issue here is, that you don't even understand how damaging and toxic this attitude is. You don't understand how the duty finder experience will be negatively impacted when a critical mass of "I don't care, I'm just here for fun" players is reached and normal raids get vote abandoned because there aren't enough people who understand how to solve the mechanics. I have experienced Royal City of Rabanstre runs fall apart at the 2nd boss, because not enough people were able to dodge the mechanics, so there wasn't enough dps on the sand orbs.

    Quote Originally Posted by Jaxtaro View Post
    So yeah, you would be wrong. I tend to put any content on farm status within a week of it being released. I tend to use duty support to get to know the content where the entire team of NPC's exist to be inefficient, but be programmed to get boss mechanics, so I guess if I'm "carried" by anyone it's a team of NPC's. If I join where real people exist, I already know the encounters, and play hyper efficiently. I simply don't expect other people in duty support to be copies of me or have the same philosophy as me. I want to be a source of calm fun, not shrill toxicity.
    *snort*
    You want to be a source of "calm fun", but you don't care if you are a major source of "silent frustration", do you?
    Also, what the heck does "put any content on farm status within a week" even mean? Are you progging the Allied Society dailies or what? "Play hyper efficiently" ... and what did you optimize for that efficiency? Lowest number of button presses to not risk getting kicked for appearing afk? Because it's obviously not clear speed you are going for, given your cavalier attitude towards baseline expectations for DPS players.
    (6)

  2. #2
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AllenThyl View Post
    Why though? Why is it reasonable to expect healers and tanks to do their basic function, but DPS are exempt from the same kind of expectation doing their role (i.e. damage). .
    At any point, did you see anyone in this discussion say that DPS are exempt from basic requirements? No, what you saw was that standards are lower because encounter design makes their value negligible enough that one can be completely missing and it has no impact on the binary success or failure of the duty. This doesn't exempt them from engaging at a minimum level.


    Why? DPS can tank, not as well as tanks, yes, but they can..
    No they can't, because they have no way of reliably controlling aggro. They can sometimes temporarily survive if focused, but that's not tanking. Tanking is a binary. You either have the tools or you don't, and DPS don't havr the tools.


    Similarly, tanks and healers do damage, but not as well DPS.
    I see you're entirely unfamiliar with the gaming concept of stackability, and how it influences encounter design.

    Damage, as a function stacks. All members of a group can do it simultaneously, whereas Tanking doesn't, it is unique to tanks, as is healing to healers. Both of those roles are essential in a binary pass/fail condition. There are pass/fail conditions to ensure that "if tank does not do minimum performance of job, then fail", which holds true also for healers. This means that if you are to succeed at the bare minimum of finishing a duty, you must perform at the if/then level.

    This isn't opinion, or players' expectations, this is just plain old encounter design. DPS very very rarely has a pass/fail condition, and even when they do, it is set so low that the likelihood of it affecting the outcome of a normal duty is so low as to be nonexistent.

    The first 2 levelling dungeons of every expansion can be quite spicy even for experienced people when doing wall to wall pulls (especially for some tanks due to lack of mitigation tools at that level). DPS not doing their job can lead to tanks running out of mitigations and healers having to pump out GCD heals. And that actually can wipe a group.
    Your failure analysis is flawed. The fail point in this very rare scenario isn't DPS, it's the tank. There is no requirement to WTW while undergeared, and them doing so is what leads to wipes. That is a choice that the tank has, and has nothing to do with a binary pass/fail condition of DPS.


    Ohh, "that's just the way it is" ... I see. Why precisely does that kind of argument only apply to lazy DPS?
    Yeah, repeating a stupid question over and over doesn't make it all of a sudden have a different answer. The success or failure of a duty doesn't hinge on the DPS role like it does the other two. Take it up with Square, not me that DPS players have less impact than the other two roles.

    Breaking this into two posts due to character limit.
    (5)

  3. #3
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    You have shown yourself so far to be completely unable to understand that other people value their time as well.
    No, you mistake not having any interest in pressuring people in duty finder to hit a pace that is beyond the success or failure point with some bizarre concept of "person playing a game queues for a duty with 3 perfect strangers and expects others to value getting the duty done 3-5 minutes faster as much as they do".

    You so far have been the most egocentrical and delusion poster in here, with you expecting that the healers and tanks should be carrying the whole run on top of performing the additional duties that come with these rolls.
    I'll just leave the smarmy, ineffective attempts to insult and obscurantism here. I don't know what you think you'll gain by acting indignant, it's a poor substitute for a valid argument.


    Ooohh, is that so? So when I queue for a duty directly, I get to be the lazy bum demanding other people to carry me?
    Not if you have any integrity. There is a difference between having the ability and not using it and expecting everyone else to play at your expectation level. A difference you SHOULD understand, but either don't, or don't care.

    The main issue here is, that you don't even understand how damaging and toxic this attitude is. (blah blah)
    No, the main issue is that pressuring people in normal content is wrong. If you cannot fathom the plebian stench of other people not rising to your level of play, then stay out of normal content.


    I have experienced Royal City of Rabanstre runs fall apart at the 2nd boss, because not enough people were able to dodge the mechanics, so there wasn't enough dps on the sand orbs.
    The topic was expert dungeons, 4 man content, changing to optional alliance raids and boss mechanics. Try to stick to the subject, but since you felt the need, we can go there.

    Sometimes raids fail. This is a fact of life, especially with a pick up raid such as one finds in duty finder. If you aren't prepared for that potential inevitability going in, that's a you problem.

    Also, what the heck does "put any content on farm status within a week" even mean?
    The topic was 4 man extreme duties, and the meaning is that you move past learning content

    ...it's obviously not clear speed you are going for, given your cavalier attitude towards baseline expectations for DPS players.
    What my expectations for other people are has no bearing on my play. Trying to optimize progress per unit of time for my own performance, something that differs with each role, has no impact on what I expect other people to do. You seem to not get that expectations on yourself can differ from your expectations of other people.
    (7)