Quote Originally Posted by Valence View Post
Alternative I'm perfectly happy with, just nerf the crap out of their damage output if you want them to heal like that. PLD is doing subpar damage because of all the insane defensive tools it has as a tradeoff, and it keeps the job in check. SCH is doing abyssmally low damage in exchange for how unique and weird the job behaves and influences games. Can you imagine if those jobs were able to casually reach 800k ++ damage at the end of games like AST can?

We'd get very low kill long winded games like we can get at times, but that's also not a huge issue, they do work as well.
Don't be ignorant. Paladin does high levels of damage whilst being relatively safe. They can push you out of an objective or fight solo and when they LB is up, that damage becomes lethal. As Square Enix said. They have an exceptionally high win rate and it's not because they used cover.