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  1. #17
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valence View Post
    Alternative I'm perfectly happy with, just nerf the crap out of their damage output if you want them to heal like that. PLD is doing subpar damage because of all the insane defensive tools it has as a tradeoff, and it keeps the job in check. SCH is doing abyssmally low damage in exchange for how unique and weird the job behaves and influences games. Can you imagine if those jobs were able to casually reach 800k ++ damage at the end of games like AST can?

    We'd get very low kill long winded games like we can get at times, but that's also not a huge issue, they do work as well.
    Now things are getting a bit nuts, to be frank, when you refer to healers as 'cancer", are repeating calls to nerf healing , then start calling to nerf damage output (due to their healing), and start comparing them to PLD.

    Not only would I say that PLDs aren't in a bad place, but I wouldn't compare them directly to healers- although I could see where you might see both healers and tanks ands supports- they fulfill their functions differently.

    I don't have any issue with people calling for adjustments- I just want them done conservatively - and exaggerated job descriptions don't typically lead developers to do that.
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    Last edited by IDontPetLalas; 12-05-2024 at 06:49 AM.