We're missing essential callouts like "Avoid/Ignore Target" when a specially dangerous LB (SAM, NIN, RPR, DNC to name a few) is up. Seeing as only a minority of the playerbase is even in the habit of tracking LB gauges, enabling some sort of "this person is dangerous NOW" callout would go a long way. Instead we have callouts that no one uses like "Blocking Target" (which in JP is 「妨害: ターゲット, which arguably could be better translated as "Obstruct/Interrupt" in this context).

We have TWO separate callouts for withdrawing ("Fall back and regroup!" and "Everyone, group up!"). The first sees some success when an engagement goes sideways and people need to start finding ways to vamoose before getting made into cat chow, but the latter is much more generic and people just end up spamming it in any situation where someone is not nearby.

Lastly, "(Job): Moving the crystal" and "Push the crystal!" are not distinct enough, and often end up becoming useless callouts that people can't base their next decision off of. In JP these are「タクティカルクリスタル:運びます!」and「タクティカルクリスタル:運んでください!」, respectively meaning "I am pushing/I will push the crystal" and "Please push the crystal". Keeping these would make more sense if you made the first a distinct information relay, and the second a targeted request at a teammate, so it doesn't end up becoming desperate "WHY IS NO ONE ON THE CRYSTAL?!" spam.


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As for the latter suggestion on adding a proper cooldown to each quickchat prompt:



I shouldn't have to mute system sounds and play ranked/casual on hard mode because of people's poor impulse control. Supposedly this is reportable, and I do make an effort to let the GMs know of this, but the fact remains that people do this because the system enables them to.