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  1. #131
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    To their eyes, FF14 is visual novel with boring gameplay
    Let's be honest though...
    This is mostly what the game is...
    If that's what they take away from the game after playing content such as PotD, Ocean Fishing, EX and Coils, their take-away is correct.
    Having a kit with more buttons doesn't change that, as most of the fight design is about learning mechanics and maintaining uptime. The rotation is not the engaging part, as most people have them in muscle memory.
    (0)

  2. #132
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,991
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Garnix View Post
    [...]Having a kit with more buttons doesn't change that, as most of the fight design is about learning mechanics and maintaining uptime. The rotation is not the engaging part, as most people have them in muscle memory.
    So.... ARR/HW job kits functions similarly as today's? Is that it? :/
    (2)
    Last edited by Rein_eon_Osborne; 11-28-2024 at 04:54 PM.

  3. #133
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    749
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Garnix View Post
    Let's be honest though...
    This is mostly what the game is...
    If that's what they take away from the game after playing content such as PotD, Ocean Fishing, EX and Coils, their take-away is correct.
    Having a kit with more buttons doesn't change that, as most of the fight design is about learning mechanics and maintaining uptime. The rotation is not the engaging part, as most people have them in muscle memory.
    Not quite, this is what Square Enix made the game after sanding down the jobs more and more. It used to be different in the past.

    My favorite example of this is Viper. Remember Viper?
    Viper at launch had an interesting "minigame" baked into their kit. Some attacks debuffed the enemy to take more damage. Applying that debuff was not difficult, but it required a bit of thought, as it could be applied by either a combo starter or a higher CD attack. And wouldn't you know it, a lot of people found that fun, engaging, and interesting.
    However, someone at Square Enix thought this was too stressful to people, which resulted in Viper becoming defanged and brainless not even a month after it was released, because Square has no trust in the abilities of their playerbase, or confidence in their own product. (funny seeing how they do warp everything around PCT now though)

    A fun class can elevate less fun fights. A boring class means that uninteresting, simple fights become a slog.
    (15)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #134
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    So.... ARR/HW job kits functions similarly as today's? Is that it? :/
    Not exactly, it had a bit more room for player skill expression. But ultimately, I am really doubting that this is what would make people "click" better with the game.
    I agree with you all that job design should improve though, that's undeniable.
    I am just very much doubting that this would change the early game experience much.
    I think the fights design is much more linked to that experience than the job design.
    (0)

  5. #135
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by xbahax92 View Post
    They were eagerly working toward the goal of gaining new players, but are slowly losing the veterans who built the very foundation of the game. Sad.
    Said the same 5 years ago. Didn't change much. It is a business, if you sub for at least x months, they probably think they are doing right.

    Only right thing is to unsub for some time and let them feel it; if they care still after you already subbed for a year is another question. But also better for you to not play a mentally unchallenging game.

    It is ridiculous because you know the devs can do it, they have released content that qualifies as midcore to me. Like Baldesion Arsenal or Palace of the Dead iterations, or lately variant dungeons to some degree - I would argue they may be too savage like already. Anyway players would need more of that type of difficulty.
    You know the devs can create jobs, that had crossskills, something alike old talent trees we used to have in 2.x/3.x PvP, there was even armor with additional effects at one point in PvP and Eureka/Bozja.
    The skills I can use in those instanced duties are more fun, than my actual toothless job skill set, and they are not even that imbalanced or broken. The design choices to make everything as simple as possible, to move the game into an 'endgame' state, where it no longer requires dev updates, is what is happening I guess.

    I am not sure why this game treats its userbase like if they have the mental capacity of 8 year olds, when I assume a lot of them are adults, as they preferred the retro RPG healer/tank/dps trinity, no other MMO besides WoW really offered at the time ... with new graphics at least. And even that core concept slowly loses its value. Healer are feeling useless, as you can clear ultimates without them. Incoming damage on tanks is just not enough to make them heal more than once in 30s with a hardcast. In PvP the trinity is already replaced, everyone can do everything now, nothing unique, nothing that makes me say 'I like this job more, because I can do X'. It is the same feeling in PvE, just potencies and different animations. Job synergy has been removed, because it was a little unbalanced. Speaking of a few % raid dps difference... who cares? Speedrunners, tryhard raiders? This game is so freaking balanced to the ground. I wish they wouldn't. Every tank has almost the same mitigation cooldowns too now. Where job identity? Is it the glamor or the animations? Because it is not the gameplay.


    For many casual players, dungeons and normal trials are the almost only experience they get with more "challenging" combat. And if I would start the game now, and see that every single dungeon I play is just not dangerous. That MP could as well be non existing. Well, where is the challenge? Where is the potential of failure? When did you wipe last time in a normal dungeon? Did you wipe by choice or could you have just continued it with a dead healer? Why are bosses no longer doing critical damage? Are we scared the healer have to heal for once? I know my view is probably radical, but I actually want healers to heal and support like 50-75% of the time, instead of dealing damage... and not just with strong offglobals.
    (10)

  6. #136
    Player
    Mijeme's Avatar
    Join Date
    Feb 2014
    Posts
    86
    Character
    Beastrik Mijeme
    World
    Gilgamesh
    Main Class
    Miner Lv 100
    Okay can I have your stuff?
    (2)

  7. #137
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,781
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mijeme View Post
    Okay can I have your stuff?
    Bro if you been playing since 2014 and still don’t have literally every item in the game given Gil is meaningless just give up at this point
    (15)

  8. #138
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    613
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ovIm View Post
    Not quite, this is what Square Enix made the game after sanding down the jobs more and more. It used to be different in the past.

    My favorite example of this is Viper. Remember Viper?
    Viper at launch had an interesting "minigame" baked into their kit. Some attacks debuffed the enemy to take more damage. Applying that debuff was not difficult, but it required a bit of thought, as it could be applied by either a combo starter or a higher CD attack. And wouldn't you know it, a lot of people found that fun, engaging, and interesting.
    However, someone at Square Enix thought this was too stressful to people, which resulted in Viper becoming defanged and brainless not even a month after it was released, because Square has no trust in the abilities of their playerbase, or confidence in their own product. (funny seeing how they do warp everything around PCT now though)

    A fun class can elevate less fun fights. A boring class means that uninteresting, simple fights become a slog.
    To be fair....ppl were complaing on forum about viper and allot of the class nuettering is cause of the player base not wanting to actually learn to play dont forget ppl literally were demanding lvl 100 content be braindead
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  9. #139
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    749
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zakuyia View Post
    To be fair....ppl were complaing on forum about viper and allot of the class nuettering is cause of the player base not wanting to actually learn to play dont forget ppl literally were demanding lvl 100 content be braindead
    Hate to be that guy but - not really, Yoshi-P has confirmed that the Viper change was not because of player feedback, but because of internal feedback. And checking the english DPS forums, more and more people protest the constant simplifications. Hells, even Yoshi-P himself stated that they went to far in terms of simplification (which hasn't deterred them from continuing this path, but that's a different topic really).
    (23)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  10. #140
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    To their eyes, FF14 is visual novel with boring gameplay
    Is TRUE! Mao considers FFXIV to now be just Kindle-book with arcade-style DDR games tacked on. Is not kind of game whats Mao considers to be funs. In contrast, WoW has much excitements. Mao can do combats overland, combats in delves, combats in dungeons, combats in raids, all of which nots nearly as structured as DDR in FFXIV. Is many differents levels of difficulties too so Mao nots has to be underwhelmed or overwhelmed. Gatherings in WoW nots separate job and can wear battle armor which is good because gatherings in WoW is DANGEROUS and EXCITINGS. Flying in WoW also more funs. Is nots simply matter of hover or go. Is skills whats need to be used to fly, climb, dive, and more. To Mao, WoW is true MMO RPG GAME. FFXIV, as Mao earlier said, is, in Mao opinion, just Kindle-book with little bits arcade-style DDR attached.
    (10)
    Last edited by Eraden; 11-29-2024 at 01:20 AM.

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