Quote Originally Posted by Garnix View Post
Let's be honest though...
This is mostly what the game is...
If that's what they take away from the game after playing content such as PotD, Ocean Fishing, EX and Coils, their take-away is correct.
Having a kit with more buttons doesn't change that, as most of the fight design is about learning mechanics and maintaining uptime. The rotation is not the engaging part, as most people have them in muscle memory.
Not quite, this is what Square Enix made the game after sanding down the jobs more and more. It used to be different in the past.

My favorite example of this is Viper. Remember Viper?
Viper at launch had an interesting "minigame" baked into their kit. Some attacks debuffed the enemy to take more damage. Applying that debuff was not difficult, but it required a bit of thought, as it could be applied by either a combo starter or a higher CD attack. And wouldn't you know it, a lot of people found that fun, engaging, and interesting.
However, someone at Square Enix thought this was too stressful to people, which resulted in Viper becoming defanged and brainless not even a month after it was released, because Square has no trust in the abilities of their playerbase, or confidence in their own product. (funny seeing how they do warp everything around PCT now though)

A fun class can elevate less fun fights. A boring class means that uninteresting, simple fights become a slog.