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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,925
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    For the damage disadvantage that Physical Ranged have relative to Damage Casters, they might as well have access to raise. The difference is that your SMN main brings raise for prog and swaps out for PCT when you're clear ready without any significant re-gearing. If double Magical Ranged is strongly feasible, then double Physical Ranged should be equally feasible. Let people bring whatever pair of ranged jobs that they like.

    I have no idea what you're talking about regarding damage parity. I have always argued in favor of it, because I know that a fair and balanced playing field favors skilled players (and that's why you are determinedly resistant to it). Ideally, melee will be tuned slightly higher under pure target dummy conditions, but fight design will make it a toss up between melee and ranged, with a variety of melee and ranged jobs pulling out on top based off of variations in uptime. They really need to stop making wall bosses, it's not even an interesting gimmick. Either way, fights are designed off of a 2/2/2/2 principle. This has nothing to do with melee, and has everything to do with Magical Ranged completely dominating Physical Ranged in their respective category.
    “I have always argued in favour of damage parity”

    “Ideally melee should be tuned a little higher in dummy conditions”

    See this, this right here is just a tiny little microcosm of how internally inconsistent your arguments become when you try to argue both sides of casters unfairly dominating the phys ranged but also somehow believe the melees should stand above by default. This is relevant to physical ranged because you’ve straight up argued in the past that damage parity is to the melee’s detriment but never to the casters. Caster is just as distinctive a role from phys ranged as melee is, you can’t just ignore that as a concept. As a whole people who have concerns around uptime will always oppose parity from those who don’t and casters and melee both share that problem

    I don’t oppose parity in damage because I’m unskilled (that backhand was just pointlessly rude) I oppose it because melee and casters have uptime concerns the physical ranged lack. HOWEVER before you quote that sentence and stop right there I don’t like the current design either, like I said my desire to fix the physical ranged involves giving them mechanics only they can do because they play to their advantages. I’ve never had a problem playing a role that does less damage if I feel like I’m uniquely contributing to the party on other fronts (hell it’s the entire foundation that non damage buffers like 11 BRD are built on)

    I don’t want everyone shoved down further into grey slop because they refuse to innovate fight design to the physical ranged benefit but if I had to go that route then I’d rather they go back to ShB balancing of 2/2/1/1/1/x where you can bring any fourth member even a second physical ranged because you prefer mechanical consistency over raw damage. The phys ranged don’t do enough damage in the current design that’s a universal problem but nor is it a problem entirely derived from the casters
    (3)
    Last edited by Supersnow845; 11-23-2024 at 01:24 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess