“I have always argued in favour of damage parity”
“Ideally melee should be tuned a little higher in dummy conditions”
See this, this right here is just a tiny little microcosm of how internally inconsistent your arguments become when you try to argue both sides of casters unfairly dominating the phys ranged but also somehow believe the melees should stand above by default. This is relevant to physical ranged because you’ve straight up argued in the past that damage parity is to the melee’s detriment but never to the casters. Caster is just as distinctive a role from phys ranged as melee is, you can’t just ignore that as a concept. As a whole people who have concerns around uptime will always oppose parity from those who don’t and casters and melee both share that problem
I don’t oppose parity in damage because I’m unskilled (that backhand was just pointlessly rude) I oppose it because melee and casters have uptime concerns the physical ranged lack. HOWEVER before you quote that sentence and stop right there I don’t like the current design either, like I said my desire to fix the physical ranged involves giving them mechanics only they can do because they play to their advantages. I’ve never had a problem playing a role that does less damage if I feel like I’m uniquely contributing to the party on other fronts (hell it’s the entire foundation that non damage buffers like 11 BRD are built on)
I don’t want everyone shoved down further into grey slop because they refuse to innovate fight design to the physical ranged benefit but if I had to go that route then I’d rather they go back to ShB balancing of 2/2/1/1/1/x where you can bring any fourth member even a second physical ranged because you prefer mechanical consistency over raw damage. The phys ranged don’t do enough damage in the current design that’s a universal problem but nor is it a problem entirely derived from the casters



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