For the damage disadvantage that Physical Ranged have relative to Damage Casters, they might as well have access to raise. The difference is that your SMN main brings raise for prog and swaps out for PCT when you're clear ready without any significant re-gearing. If double Magical Ranged is strongly feasible, then double Physical Ranged should be equally feasible. Let people bring whatever pair of ranged jobs that they like.
I have no idea what you're talking about regarding damage parity. I have always argued in favor of it, because I know that a fair and balanced playing field favors skilled players (and that's why you are determinedly resistant to it). Ideally, melee will be tuned slightly higher under pure target dummy conditions, but fight design will make it a toss up between melee and ranged, with a variety of melee and ranged jobs pulling out on top based off of variations in uptime. They really need to stop making wall bosses, it's not even an interesting gimmick. Either way, fights are designed off of a 2/2/2/2 principle. This has nothing to do with melee, and has everything to do with Magical Ranged completely dominating Physical Ranged in their respective category.



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