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  1. #1
    Player
    mallleable's Avatar
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    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Or they could give BRD, MCH, and maybe the future phys ranged walking casts like they have now in PVP, and bump up their firepower from there. Why change 10 dps jobs when you can just make changes to 2-?
    (2)

  2. #2
    Player
    Valence's Avatar
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    Oct 2018
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    5,680
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Changing encounters to bring back rphys specific mechanics is good but won't solve the issue on its own. Rphys will never truly be rphys without a battle system that actually cares about different metrics.

    Quote Originally Posted by mallleable View Post
    Or they could give BRD, MCH, and maybe the future phys ranged walking casts like they have now in PVP, and bump up their firepower from there. Why change 10 dps jobs when you can just make changes to 2-?
    Instead of turning casters into rphys, we'll turn rphys into casters.
    Either way, with that kind of ideas, we're sure to see both roles finally meet each other somewhere in the middle at some point, and finally merged into the big "ranged" family. How dreary. But that's probably what would make the most sense in the current model without serious changes I'll give you that.
    (0)
    Last edited by Valence; 11-20-2024 at 06:15 AM.

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The SCH dealing with renalds in T7 or the PLD dealing with whatever it was called In O11 or the off tank dealing with the gorilla in A5 is all because they allow the supports to take the DPS role when they can easily code it as not working that way. It really wouldn’t be hard to make it so the renald can only be kited by a DPS. Or the O11 cheese strat goes through PLD’s invuln, they manage this already with UWU ifrit awakening where it’s handled by the ranged because there is nobody else in that phase who has the time and room to handle it

    Mechanics can be assigned to be handled by phys ranged superior movement but they’ve got to stop allowing them to be cheesed by dumping them on the supports

    Quote Originally Posted by Lyth View Post
    The primary issue with Physical Ranged is that it has been classically framed as a 'support DPS role' in a game that doesn't value support gameplay. And in the process of standardizing everything, Casters offer greater support functionality and more DPS while playing at a lower APM. People have retroactively tried to justify caster superiority based off of 'job difficulty', but casts always come at the expense of APM and mechanical difficulty. And the end result of these complaints is that SE has taken it to further simplify that fake 'cast-induced difficulty'. The only reason that there's finally a conversation around this is because PCT just exposed these gross discrepancies for all to see.
    Once again if this was a PCT problem why was I complaining about it in EW
    (1)
    Last edited by Supersnow845; 11-19-2024 at 02:02 PM.

  4. #4
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    What free movement? This is a game with incredibly scripted dance routines. Do you think Physical Ranged is running around randomly in circles between mechanics?

    In Endwalker, the idea of a Damage Caster existing on a completely different tier from rest of the ranged jobs was just a job-specific quirk of BLM. Now that PCT also occupies the same DPS category while having an overabundance of utility, movement tools, and instant casts (the like of which would make a SMN blush), people are starting to question why that differential treatment exists within ranged jobs.
    (0)
    Last edited by Lyth; 11-19-2024 at 02:22 PM.

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    What free movement? This is a game with incredibly scripted dance routines. Do you think Physical Ranged is running around randomly in circles between mechanics?

    In Endwalker, the idea of a Damage Caster existing on a completely different tier from rest of the ranged jobs was just a job-specific quirk of BLM. Now that PCT also occupies the same DPS category while having an overabundance of utility, movement tools, and instant casts (the like of which would make a SMN blush), people are starting to question why that differential treatment exists within ranged jobs.
    Again since when has PCT been the catalyst for this

    People have been complaining about problems with the physical ranged discrepancy since melees have been playing pseudo physical ranged for 3 expansions now
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Carighan's Avatar
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    Apr 2018
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    2,118
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Again since when has PCT been the catalyst for this
    That's just Lyth, basically she's a bit Cato the Elder and everything has to be about Pictos. :P
    (0)

  7. #7
    Player
    mallleable's Avatar
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    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    It isn't just the phys ranged that does Eruption baits in UWU, the magical ranged has to do them as well. So the ranged mechanic in the ultimate was designed to be resolved by any magical ranged dps, as well as magical ranged were given the tools to resolve that mechanic. Phys ranged design -- or lack of design, is for a game that does not exist.
    (1)

  8. #8
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
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    3,901
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by mallleable View Post
    Phys ranged design -- or lack of design, is for a game that does not exist.
    This 'free movement' concept that Casters keep extolling as if it's a 'Physical Ranged identity' is actually backhanded slight. Why do you do less damage than Casters? Because 'free movement'. You should be excited to do ranged kiting mechanics. It's not because you're the only one capable of doing such mechanics, though. It's the fact that everyone else's uptime is more important than yours.

    And the fact that comparisons of other jobs to 'Physical Ranged' is being used as a derogatory term should cue you in to what people's real views about your role are.

    I like the walking casts idea, and I appreciate how your ideas give new skill opportunities to demonstrate equivalence between Physical and Magical Ranged. But let's flip this idea on its head. Casts intrinsically come at the expense of APM. Timed movements come at the expense of reduced mechanical complexity. Difficulty in one area comes as a direct consequence of simplification in another.

    Why is what you do considered anywhere less 'skilled' than someone playing at half your APM, especially in an era where the Swiftcast cooldown is reduced and most casts are instant? You don't have to prove that you deserve parity. You deserve parity. And if SE wants players to keep playing the role, then they're going to have to offer a lot more than just a 1% passive raid buff.
    (2)
    Last edited by Lyth; 11-19-2024 at 05:12 PM.

  9. #9
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    Because 'free movement'. You should be excited to do ranged kiting mechanics.
    As shocking as it is to imagine some of us actually like to be the one to do this type of mechanic. There were times I requested to be the one to bait the renald because I liked being the ranged player who was taking active part in performing a mechanic

    In the nicest way possible your entire post reads like “I can’t imagine anyone wanting to be anything but a melee”, some of us see more complexity in casts than raw APM for the sake of it (VPR says hi who somehow manages to make SMN blush with how simple it is despite having the highest APM in the game). Planning out long casts and organising movement is a more fun method of skill expression than APM to us. I don’t want as many free casts as I’m given. Right now to me the fights and the jobs by extension feel like they are designed to be anti caster but rather than fix this they are just removing casts from the casters, I don’t want that

    Physical ranged should be given mechanics that pertain to their strengths; not be shoved down together with the casters for the sake of it

    And if we are asking for parity give us parity with the melee, if casters and phys ranged are doing the same damage they should be doing the same damage as the melee
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    mallleable's Avatar
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    May 2021
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    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lyth View Post
    This 'free movement' concept that Casters keep extolling as if it's a 'Physical Ranged identity' is actually backhanded slight. Why do you do less damage than Casters? Because 'free movement'. You should be excited to do ranged kiting mechanics. It's not because you're the only one capable of doing such mechanics, though. It's the fact that everyone else's uptime is more important than yours.

    And the fact that comparisons of other jobs to 'Physical Ranged' is being used as a derogatory term should cue you in to what people's real views about your role are.

    I like the walking casts idea, and I appreciate how your ideas give new skill opportunities to demonstrate equivalence between Physical and Magical Ranged. But let's flip this idea on its head. Casts intrinsically come at the expense of APM. Timed movements come at the expense of reduced mechanical complexity. Difficulty in one area comes as a direct consequence of simplification in another.

    Why is what you do considered anywhere less 'skilled' than someone playing at half your APM, especially in an era where the Swiftcast cooldown is reduced and most casts are instant? You don't have to prove that you deserve parity. You deserve parity. And if SE wants players to keep playing the role, then they're going to have to offer a lot more than just a 1% passive raid buff.
    Tell me about it. I think the whole concept of a 'noob' class or role is toxic, and outdated which is not to be mistaken for beginner friendly design. I actually don't think phy ranged APM would even take that big of a hit even with walking casts if they're implemented well -- in fact, I think it could further enforce the 'aiming' playstyle as players would have to look for the openings in their rotation created by instant weapon skills to fit in those double weaves.
    (1)

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