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  1. #51
    Player
    Doomed_Raven's Avatar
    Join Date
    Sep 2024
    Location
    Gridania
    Posts
    113
    Character
    Doomed Raven
    World
    Phantom
    Main Class
    Dragoon Lv 81
    I always appreciate good storylines and quests so understand where you're coming from. But let's say SE move their writing resources from the MSQ and guild quests, and put them onto daily beast tribe quests. You spend not the average 1.5+hours doing 12 stacked quests, but all of your available play time doing these long elaborate quests with a nice story.

    That sounds cool, but you got nothing else done and it's the next day, you have to do those same long stories and quests again if you want to level your beast tribe reputation.

    That no longer sounds cool, it sounds like hell.

    I'd wager most people stack 12 daily beast tribe quests (when at that level), skip all the dialog and power through them as quickly as possible. Then spend their remaining time doing other things. Except for the story quests during reputation increase, I imagine people enjoy these. It wouldn't benefit SE or players with limited time, to have long elaborate dailies when they'll quickly become repetitious and too time consuming.
    (3)
    Last edited by Doomed_Raven; 11-22-2024 at 07:31 PM. Reason: Reworded

  2. #52
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    285
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Doomed_Raven View Post
    I always appreciate good storylines and quests so understand where you're coming from. But let's say SE move their writing resources from the MSQ and guild quests, and put them onto daily beast tribe quests. You spend not the average 1.5+hours doing 12 stacked quests, but all of your available play time doing these long elaborate quests with a nice story.

    That sounds cool, but you got nothing else done and it's the next day, you have to do those same long stories and quests again if you want to level your beast tribe reputation.

    That no longer sounds cool, it sounds like hell.

    I'd wager most people stack 12 daily beast tribe quests (when at that level), skip all the dialog and power through them as quickly as possible. Then spend their remaining time doing other things. Except for the story quests during reputation increase, I imagine people enjoy these. It wouldn't benefit SE or players with limited time, to have long elaborate dailies when they'll quickly become repetitious and too time consuming.
    This is a byproduct of the rigid structure made by SE themselves.
    Nobody is asking for hours of beast tribe quests.

    It takes roughly 30 days to get max rank, right?
    Let's say they want to shoot for 5 min questing per day, we're talking 1h30m.
    The rank up quests take between 5 and 10 min, so let's round up to 2hs.

    So you can make a single quest line that takes 2hs and break that up in small chunks for dailies, but then you have one big quest that will not necessarily be boring repetition, probably have a rising stake and so on, like some side quest lines.

    Leave the repeat boring ones for after max rank.

    But they're hanging on the word "Daily", but that should only affect availability not Quest Design.
    (5)

  3. #53
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,221
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Sense of accomplishment has dwindled each expansion, now its just show up for the day, "winner!"
    (10)

  4. #54
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    103
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 91
    This sort of radiant quest structure works well enough in plenty of RPGs, the issue for me is the actual engagement is non-existant.

    Item objectives are always walk to spot and press X, no thought or variety into what your actually doing (e.g. time limits, working puzzles out, using a bit of intuition to follow verbal clues).

    Likewise with combat objectives, overworked mobs are so undertuned they may as well be punching bags made of paper. They have no possible way of hurting you and will die 10 seconds in before you can even start your rotation up. For most RPGs the point of the quest is to give you an excuse to use the combat system more because it's the meat you can bite into while these days for FFXIV you order a burger and just get two slices of bread, maybe some lettuce if your lucky.
    (9)

  5. #55
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    It's been like this for many expansions and patch cycles. If you were playing the game in HW, you shouldn't be surprised at where it is (as far as dailies are concerned) now.

    Sure, we had multiple beast tribes for DoW/M up through Stormblood. And we had job quests instead of role quests. But all of this is just a natural progression.

    If you don't like it, then don't do it. Or deal with it for the easy exp. Or get your exp somewhere else.
    (1)

  6. #56
    Player
    Jangles's Avatar
    Join Date
    Nov 2024
    Posts
    76
    Character
    Jen Ajello
    World
    Siren
    Main Class
    Botanist Lv 100
    Quote Originally Posted by dspguy View Post
    It's been like this for many expansions and patch cycles. If you were playing the game in HW, you shouldn't be surprised at where it is (as far as dailies are concerned) now.

    Sure, we had multiple beast tribes for DoW/M up through Stormblood. And we had job quests instead of role quests. But all of this is just a natural progression.

    If you don't like it, then don't do it. Or deal with it for the easy exp. Or get your exp somewhere else.
    This is the most baffling type of defense people use. "It has always been bad" is not a good excuse, and even then it has not been THIS bad before. If this is a long standing issue all the more reason to complain about it and bring it up in hopes that it is fixed.
    (13)

  7. #57
    Player
    Yuri_Love's Avatar
    Join Date
    Jun 2019
    Posts
    17
    Character
    Neto Rare
    World
    Phoenix
    Main Class
    Machinist Lv 100
    this is the first tribe that i am skipping the rank up quest cutscenes for. i dunno man, its not grabbing me at all. tribes have always been odf varying quality but this time its doing absolutely nothing for me. love the mount tho
    (2)
    WoL = Warrior of Lamat

  8. #58
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Think harder. Dismissing the entire game as things you don't care about of course would result in nothing to do. There may be "Many" people that don't care about anything, but there are "many" that do.

    *List of things*
    Almost everything on that list is either completely optional, or something you'd already be doing anyway.

    If you're still leveling, then non-expert roulettes aren't a chore you have to go out of the way to do. They're things you're already doing anyway as part of the regular leveling experience. Same with crafting turn ins, etc.

    And the things you do have to go out of the way for are completely optional. No one is forcing you to keep your island running endlessly, or to micro-manage your retainers, or do the Fashion Report every week, or complete every WT book, etc. Those are activities you opt into if you want the (purely cosmetic) rewards. They're not vital player power progression systems that everyone is forced to do every day/week.
    (3)

  9. #59
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,290
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Almost everything on that list is either completely optional, or something you'd already be doing anyway.

    If you're still leveling, then non-expert roulettes aren't a chore you have to go out of the way to do. They're things you're already doing anyway as part of the regular leveling experience. Same with crafting turn ins, etc.

    And the things you do have to go out of the way for are completely optional. No one is forcing you to keep your island running endlessly, or to micro-manage your retainers, or do the Fashion Report every week, or complete every WT book, etc. Those are activities you opt into if you want the (purely cosmetic) rewards. They're not vital player power progression systems that everyone is forced to do every day/week.
    All dailies are optional. Most of the game's content is optional. Playing the game at all is optional. What you find to be a chore is your own opinion.

    You stated you couldn't think of dailies/weeklies. There are many. That they are all optional doesn't change that they exist to be churned through or ignored at your leisure.

    I'm not even understanding your point of view. Looking at the job you listed as your main, you are using mostly 700 and 710 gear. So I mean, you already said that power progression isn't even something you care about but now are discerning between "vital power progression systems". The standard of keeping up your power level to outdated tomes / raids suggests nothing in the game at all is important to you.
    (3)
    Last edited by ZephyrMenodora; 11-23-2024 at 04:16 AM.

  10. #60
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Daralii View Post
    The first idea that comes to mind is an option between what we have now and more involved quests(or a single quest, possibly costing more allowances either way) that focus almost exclusively on combat/crafting/gathering. They should obviously give more rewards, but I'm not sure if rep should be one of them or if XP/tokens/tomestones would be enough.
    I believe this was tried (at least for combat) back in Heavensward with Battle Leves. You can still check what was available. I expect it went nowhere after that because of lack of participation.
    (0)

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