


I feel the devs cater way to much to people who don't play for more then an hour a day or the hardcore raiders and don't provide enough content for midcore people. There is no reason the dailies have to be so short and only take less then 5 minutes because people have short attention spans and want to go back to afking in limsa to show there glams because apparently we can't have dailies that take more then 5 minutes a day other then roulettes and extremes/savage content. They don't need to go to the extreme of wows rep grinds but at least make daily allied society quest take more then 2-5 minutes and give something to do.
Last edited by Nebelheim; 11-22-2024 at 04:14 AM.
That is when the true Vana'diel of legend will be reborn.
Lol at you thinking Square caters to hardcore raiders. After the easiest raid tier ever released and the gutted jobs we get to use. Lmao even.I feel the devs cater way to much to people who don't play for more then an hour a day or the hardcore raiders and don't provide enough content for midcore people. There is no reason the dailies have to be so short and only take less then 5 minutes because people have short attention spans and want to go back to afking in limsa to show there glams because apparently we can't have dailies that take more then 5 minutes a day other then roulettes and extremes/savage content. They don't need to go to the extreme of wows rep grinds but at least make daily allied society quest take more then 2-5 minutes and give something to do.



A lot of this patches content is focused on extreme/savage difficult stuff when the casuals get dailies that take 5 minutes or less a day. This expansions savage tier might be seen as the easiest we had and have gutted jobs but that still doesn't deny the fact this patch was more raid focused with casual stuff with nothing for midcore. There is no excuse to wait 1+ year for relics and other grindy content when raiders and casuals get all the stuff they want in the first 2-3 patches of expansions.
That is when the true Vana'diel of legend will be reborn.




Casuals also got a new dungeon and a new alliance raid, though I guess some here view the alliance raid as "hardcore" in other threads.A lot of this patches content is focused on extreme/savage difficult stuff when the casuals get dailies that take 5 minutes or less a day. This expansions savage tier might be seen as the easiest we had and have gutted jobs but that still doesn't deny the fact this patch was more raid focused with casual stuff with nothing for midcore.



I don't consider alliance raid hardcore but its a once and done piece of content most people complete once unless they want to grind glams and other things.
That is when the true Vana'diel of legend will be reborn.
You're a cute one. Hardcore raiders got NOTHING considering how piss easy the savage tier was. No challenge. Just a few days of prog, then reclears. Honey, we got nothing since the launch of the expansions MONTHS ago. 3 days of savage content is nothing. The first real thing were getting is FRU in a few days.A lot of this patches content is focused on extreme/savage difficult stuff when the casuals get dailies that take 5 minutes or less a day. This expansions savage tier might be seen as the easiest we had and have gutted jobs but that still doesn't deny the fact this patch was more raid focused with casual stuff with nothing for midcore. There is no excuse to wait 1+ year for relics and other grindy content when raiders and casuals get all the stuff they want in the first 2-3 patches of expansions.
Casual and mid players got the story, dungeons, 3 extremes, a 24 man, and a whole host of casual baby content to tinker with. Savage hasn't been hardcore for years and it's insanely cute that you think it's meant for hardcore players.
I may be in the minority, but I don't want to spend any more time than I'm already spending on basic Society quests. It would get very boring very quickly. If I'm going to be spamming the same pool of quests every single day, I want them to be quick and easy so I can move on.

It's possible for two things to be true simultaneously.
1) Society quests are fine as is.
2) The game needs more in-depth questing content that makes use of the open world.
I typically have 10-15 minutes between being ready for work in the morning and actually needing to leave for work. I cannot do a roulette in this time because most of them take longer than that nowadays, and if I'm leveling a DPS, I will still be in queue when I need to leave for work. I use this time to do society quests to get a quick boost of XP on DPS jobs and crafters, and I save roulettes for after work when I have more spare time.
People saying these quests are "too simple" or whatever have a very valid point, and I hope SE takes their feedback into consideration when designing future open-world content.



The first idea that comes to mind is an option between what we have now and more involved quests(or a single quest, possibly costing more allowances either way) that focus almost exclusively on combat/crafting/gathering. They should obviously give more rewards, but I'm not sure if rep should be one of them or if XP/tokens/tomestones would be enough.It's possible for two things to be true simultaneously.
1) Society quests are fine as is.
2) The game needs more in-depth questing content that makes use of the open world.
I typically have 10-15 minutes between being ready for work in the morning and actually needing to leave for work. I cannot do a roulette in this time because most of them take longer than that nowadays, and if I'm leveling a DPS, I will still be in queue when I need to leave for work. I use this time to do society quests to get a quick boost of XP on DPS jobs and crafters, and I save roulettes for after work when I have more spare time.
People saying these quests are "too simple" or whatever have a very valid point, and I hope SE takes their feedback into consideration when designing future open-world content.
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