Quote Originally Posted by Keichi View Post
....even dragon dive is mostly used together with the dragon soul as dmg skill, and not as closer....
In High-end Dragonfire dive gets used on cooldown because it has a hard 2min cooldown. You ideally don't want to drift but I have definitely drifted that back a GCD before for encounter specific gap closing situations if for some reason I don't want to delay my Stardriver or it's going to align with a lance charge better. In dungeons and stuff I have certainly used it to gap close on a pack because purely because it's fun and trash is trash, 2min will be back for the next boss.

Quote Originally Posted by Keichi View Post
The drg is practicly one of the most mobile classes (if not the most mobile one). That is completly enough.
We have to agree to disagree here. Dashes don't count as every job has a dash of some kind now. Not talking about animation jumps or pseudo jump like old Highjump that don't damage or actually move you. I much preferred having more damaging jumps. For me the high weaving and movement is what the job is about. Even if at this iteration it still 'moves' more than most other jobs the fact is it moved And damage at the same time more before. It's ok for this to be something very different from other jobs. There are 20 other jobs that do other things.

Or should I start campaigning against casting cause I think it feels awful and they all should play like phys jobs and be instant. Most people would say 'Maybe you should try summoner or maybe not play casters' which I think is reasonable, since summoner is the least casty caster. The point is we should want and get jobs that function differently from each other and DRG being mobile part of it's thing, or it was.