Quote Originally Posted by Shurrikhan View Post
What do you see as complexity?

If you, right now, could take every sequential action already consolidated and re-split them, would the game be more enjoyably "complex" for your doing so?

Heck, we could roll back upgrades taking the same key while we're at it, so we have to swap Gyofu and Hakaze, Fuga and Fuko, based on level, just as we had to do for Stone III/IV, etc. Would that likewise make the game more enjoyably "complex"?

For my part, complexity is in the decision-making.
  • If one wanted to mudra out every complex action available (such that Seigan is, say, [Focus]->[Snow]->[Wind] in rapid succession between GCDs), I couldn't care less that they'd then be able to do that in fewer buttons via those combinations.
  • Similarly, if one wanted to perform back-to-back Full Thrust combos off a single key, as compared to alternating Chaos and Full or spamming Chaos, I couldn't care less if they wanted to devote more buttons to a script that would reduce button presses.
What matters to me is purely whether there is a reward for holding Seigan, occasionally breaking from the standard rotational fluff, etc -- the actual nuance, the actual strategy, the actual opportunities for ingenuity -- not the button-count or restricting one's ability to customize said button-use. None of that is affected by the option for consolidation of mutually exclusive actions (or, like Disembowel after Vorpal, what would be mutually exclusive within any remotely proper play).



Which makes it a really odd point of discussion to go at emotional length into when replying to someone who explicitly made it *just* about the 12(3).
It's the constant push for further simplification in general.
People ''just'' wanted burst windows simplified.
People ''just'' wanted gapcloser potency removed.
People ''just'' wanted animation locks removed.
People ''Just'' wanted busy weave windows removed.
People ''just'' wanted slightly less button bloat.
People still want positionals removed.
People still want their GCD's consolidated onto a single button.

If you question or criticise any of these suggestions, people immediately think of the one suggestion in a vaccuum and it's annoying. Because you can never put the simplification process to question.
At a certain point you just got to ask; when will people be happy? Because idk about you but i find myself having less and less fun with 14 the more they remove abilities and simplify the game.
Look at how the healers ended up. I can not stomach playing them because i don't want to press 1 button over and over. Is that the extent that people want to take things? Because it genuinely seems that way.