That’s implying that a “DPS SCH” would have all its disconnected skills just be damage. There is a lot of design you could play around with for a DPS SCH if things weren’t so rigid on the combat side. Utility, augmentation of different paths that last indefinitely till you swap them opposing powerful skills that put each other on CD and have distinctive niches. Alternating between buff heavy and selfish based on party composition
Basically a job that has a lot of options and tunes those options to the fight itself sorta like how SCH plays its opposing CD’s based on what it needs at the time rather than the current DPS design of trying to fit an ultra rigid rotation into the fight with minimal deviance



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