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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    >> "I don't want to lose comfortable and more reactive button-space for my more interesting forms of agency just to support an absurd arbitrary need to cycle keys across what is in essence just Broil-part-1, Broil-part-2, and Broil-part-3."

    << "Well why don't you just play an idle game?!"

    ...




    Sure, I guess, but whether CDs are fixed or not has nothing to do with button consolidation.

    Nor is a design like SCH's, if applied to a DPS, going to be any less fixed than any other DPS's design. Gauges, for instance, are ultimately just CDs that start on cooldown and punish you for downtime.
    That’s implying that a “DPS SCH” would have all its disconnected skills just be damage. There is a lot of design you could play around with for a DPS SCH if things weren’t so rigid on the combat side. Utility, augmentation of different paths that last indefinitely till you swap them opposing powerful skills that put each other on CD and have distinctive niches. Alternating between buff heavy and selfish based on party composition

    Basically a job that has a lot of options and tunes those options to the fight itself sorta like how SCH plays its opposing CD’s based on what it needs at the time rather than the current DPS design of trying to fit an ultra rigid rotation into the fight with minimal deviance
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s implying that a “DPS SCH” would have all its disconnected skills just be damage. There is a lot of design you could play around with for a DPS SCH if things weren’t so rigid on the combat side. Utility, augmentation of different paths that last indefinitely till you swap them opposing powerful skills that put each other on CD and have distinctive niches. Alternating between buff heavy and selfish based on party composition

    Basically a job that has a lot of options and tunes those options to the fight itself sorta like how SCH plays its opposing CD’s based on what it needs at the time rather than the current DPS design of trying to fit an ultra rigid rotation into the fight with minimal deviance
    I mean, if you could sample something like that, I'd probably be all for it. It's worked, more or less, for a few DPS specs in WoW, for instance (and no, I'm not talking about Aug).

    The issue, though, is that I suspect that has more to do with the combat content themselves. Were their fights' profiles were as unvaried as XIV's, they would likewise fall into a perfectly strict obvious(ly) optimal rotation.

    XIV combat is simple first and foremost because that's all its combat content incentivizes (and thereby [or, and ultimately] allows for).
    • We don't have interesting disengagement tools because we scarcely have any disengagement. We don't have any suppression tools because there's nothing to interestingly suppress nor desire to allow that.
    • We don't have interesting support tools because there's no use cases for them that wouldn't just be subsumed into rotational or obligatory events of damage increase.
    • We don't have meaningful DPS-CD holding in part, yes, because some would then be worse hit than others (especially in PuGs) for needing to hold CDs but mostly because there are scarcely any DPS checks worth holding CDs for.
    • And, similarly, we don't have anything but scheduled tank and healer CDs since there's nothing that would incentivize their use earlier while still allowing later at-cost recovery, at least outside of obviously bad play.
    (1)
    Last edited by Shurrikhan; 11-20-2024 at 11:45 AM.