Quote Originally Posted by PeridotOlivine View Post
Between the Lion Heart combo and now this change in 7.1, I unfortunately think the design team for GNB is now entirely out of touch with the actual gameplay of the job in anything but dungeon content. The rotation was very nearly perfect in endwalker, but is increasingly all over the place now with weird timing issues that just feels very untested.
I really seem to be the only one who genuinely enjoys "timing issues".

See, before, the rotation was "perfect". As in, each 2 minute cycle was exactly the same, with 0 divergence from the pattern.

So... erm... why am I, as a human, in front of the keyboard again then? Just make it so that my character goes through this cycle on their own as a single huge autocombo if that's all there is to it?

For characters to feel non-automated, they have to be imperfect. Either they're overflowing in a resource, they're starved for time in which to use their abilities and cycling CDs vie for priority and attention, they're unable to move without breaking their rotation (the original fantasy behind Black Mage before they gave them 156000 instant casts and movement abilities), I'm bound to random procs in my button sequence (Dancer), etc etc etc.

I'll be honest, if everyone here likes tanks the way they play now fine, but I find them dreadfully boring and dull since all they do is something that might as well be a single long macro. Not a tank-exclusive problem of course. /shrug

But importantly, I like how this change "ruins" things. Either you have excess resources, or your cycle becomes unstable. Actual player attention needed! Actual decisionmaking!