uhhhh dancer and several other jobs would like a word....Incorrect, if the boss had full uptime you had a "on rail" mapping just like all non-RNG job.
What changed is that when losing melee GCDs (due to downtime or mechanics), you had to think about cartridge management which isn't a thing for many DPS.
You had to decide how you spend you cartridges in order to always have 3 before a No Mercy window or be punished.
Now you don't have to think about that, regardless of the decision you make you'll never be punished.
Your burst is now ensured it will always be the same, the exact thing you're criticizing.
I feel that you're completely disconnected from the feedback here, 7.1 removes the punishment, planning, attention and decisionmaking due to the nature of the Cartridge economy.
Making sure I don't overfill a container isn't attention or decision making, that's just having the mental capacity of a toddler.
I'm not a fan of the change in it's current form either, the change to Double Down should've come packaged with reducing the maximum catridges back to 2.
Granted I haven't mained Gunbreaker since Asphodelos because I hate the force 2-cart burst that patch 6.2 and the 2.50 GCD playstyle introduced, so take it with a grain of salt.


That's a thing I had not considered, but thinking about it, I think I'd like that, yeah. Feels more fast-paced if you can't pre-stack as much.
If they changed it so Double Down uses all your current cartridges, bringing it back in line with the rotation you're used to, that would eliminate this feeling some players have of "wasting" a cartridge. Though I think some people will find a new reason to complain.
I have been using GNB after the change at first when i was using it i thought it would mess up the rotation quite a bit. After playing it through Dungeon and Raids, I can see why the change was positive. Previously it was quite punishing to have downtime or needing to use your range attack, a single missed GCD could cause drifting. The reduction of the cartridge from 2 to 1 allows a leeway that was missing in the where you can make range attacks and not feel like you will miss the 1 min or 2 min bursts with some forgiveness in in the 30 and 1:30 moments. I was going in with my 2 min with two cartridges was weird at first but after doing a 6 and 8 min rotation and do testing it with range attacks to simulate downtime, it feels better.
Now, you can still encounter a 2 min with one cartridge, but when I attempted to cause it to happen on purpose (used burst strike too much or too many range attacks were used). i can see the frustration but it is a relatively positive change in theory, testing, and in practice.


I have been using GNB after the change at first when i was using it i thought it would mess up the rotation quite a bit. After playing it through Dungeon and Raids, I can see why the change was positive. Previously it was quite punishing to have downtime or needing to use your range attack, a single missed GCD could cause drifting. The reduction of the cartridge from 2 to 1 allows a leeway that was missing in the where you can make range attacks and not feel like you will miss the 1 min or 2 min bursts with some forgiveness in in the 30 and 1:30 moments. I was going in with my 2 min with two cartridges was weird at first but after doing a 6 and 8 min rotation and do testing it with range attacks to simulate downtime, it feels better.
Now, you can still encounter a 2 min with one cartridge, but when I attempted to cause it to happen on purpose (used burst strike too much or too many range attacks were used). i can see the frustration but it is a relatively positive change in theory, testing, and in practice.
The problem is: If downtime is causing drift due to how strict the rotation is, the solution is to give GNB something to do during downtime. GNB should have something like Forbidden Mediation to reload cartridges the way MNK fills Chakra (we could even reuse the old Quick Reload animation from HW MCH). Putting it on the GCD will prevent it from being used on cooldown like Improvisation was in ShB. Like, it's lore compliant that the Gunblade can be reloaded with pre-loaded cartridges because Thancred does it. Why can't we do it, too?
Downtime will always be a thing, but some classes handle it better, Drifting is also a case-by-case basis (forget to use it, not enough resources, etc.). GNB was quite a strict class in rotation in EW with the addition of Double Down, where 100% melee Uptime was basically needed to maintain the 1 and 2 min bursts. If you didn't spend your cartridges or spent too many in EW and 7.0 you would drift double down. Now they have reduced the count for activation to one cartridge, from 3 to 2 for the 1 and 2 min bursts (relative to what opener is used). So now we have a case where 3 GCDs are freed up to be used (to generate a 3rd cartridge) that provides more flexibility to reduce the chance to drift the GCD of double down.The problem is: If downtime is causing drift due to how strict the rotation is, the solution is to give GNB something to do during downtime. GNB should have something like Forbidden Mediation to reload cartridges the way MNK fills Chakra (we could even reuse the old Quick Reload animation from HW MCH). Putting it on the GCD will prevent it from being used on cooldown like Improvisation was in ShB. Like, it's lore compliant that the Gunblade can be reloaded with pre-loaded cartridges because Thancred does it. Why can't we do it, too?
Plus the tanks don't have a down time ability, those are regulated to DPS classes in most cases. Plus there is a difference between lore accuracy and gameplay.
Last edited by SWATomega; 12-05-2024 at 11:14 AM.
the change is fine, doesn't make a big difference, besides making the rotation a bit less strict.


It's also just not an issue to have some classes be better at handling drift and others worse so long as the latter does something else better in return. Job identity is important, otherwise you might as well just have "Tank" as a job with 4 different weapons that all work the same just for visual purposes.



GNB went from being my favourite tank in DT to being my super duper big favouritist tank in DT after the change. It honestly gives that third cartridge slot a reason to be there, now.
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