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  1. #7
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    287
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jeeqbit View Post
    .

    To say there was more content in ARR is absolutely ridiculous. Yes, we lost 10 sidequest dungeons from patches, but we gained 3 variant dungeons, 3 criterion dungeons, a deep dungeon, normal raids (normal/savage didn't used to be split), a field operation (ie. Diadem/Eureka/Bozja/Shade's Triangle), a Chaos Raid, misc content such as the Masked Carnivale and Exploratory content (ie. Ishgard Restoration/Island Sanctuary/Cosmic Exploration). The closest you could say it had to Ultimate was a savage version of coils, but there are even 2 Ultimate fights now usually.
    ah yes this topic lets have a history lesson shall we?
    1.0- started with paladin, warrior, blackmage, whitemage, monk, and dragoon. had male lalafel, female miqote, male and female elezen, male roegydan, male and female hyurs, had dungeons, had a companion who did stuff with and for you which was trashed and replaced with retainers, levequests, dungeons, trials, hunts, and fates.hildebrand quests, oh an they kept reminding you to stop playing lmao.
    2.0 added female lalafel, added female roe, added catmen/boys, added summoner and scholar, remade the maps, added treasure hunts, added hardmode and expert dungeons, added extreme trials, added savage raiding, added 24 man raiding, added various types of pvp(team matches and frontline) added relic gear and weapons, added the rogue/ninja job mid expansion, added cross class system, added golden saucer which in turn brought minigames, quick events, and chocobo racing. added player housing for fc at first but then opened smalls to solo players an later offered them mediums and larges, added the aesthician to remake character's hairstyles and make up or tatoos an eyebrows. the beast tribe quests, chocobo companion w/training to give them three disciplines, cross-class system, sight seeing log, grand companies which tied into free companies, linkshells,
    3.0 au ri playable race, dark knight, astrologian, and machinist added, group pose mode, deep dungeon content, flying, treasure hunt dungeons, custom delivery quests.
    4.0- samurai and redmage added, first ever ultimate, eureka content, swimming/diving, spear fishing, squadron npcs,
    5.0- gunbreaker and dancer added, female viera added, male hrothgar added, limited blue mage content, ocean fishing, exploratory mode for dungeons, stickers for gpose, bozja(eureka 2.0) with 24 man raids included within, chloe story time(wow so innovative making you do old dated content for free stuff lol) fate rewards.
    6.0- added male viera, added sage, added reaper, unreal content(gee we love old content lets make it harder), portrait system, island sanctuary.
    role quest which NO ONE asked for btw, variant/criterion dungeons,
    and now here we are today in our so loved 7.0 where we already have a roadmap of whats coming which is... what exactly??? more of the same ofc with them promising us only two unique things thus far that being: beastmaster, and this cosmic exploration project. with our only new job being pictomancer since viper is just re-skinned rogue lmao.
    so i mean you tell me.. which of these expansions was the most ambitious and innovative lol
    (5)
    Last edited by ShadowyZero; 11-17-2024 at 11:25 PM.