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  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,014
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by flowerkatie View Post
    People on both sides here are acting like fixing the accessibility issue has to change anything for people who don't have health conditions. It doesn't, they are called optional settings. Things like this should be an optional toggle, nothing more or less. If you choose to (optionally) toggle it then it'll adjust the colours and intensity of certain affects and that way people with certain conditions can still be supported and people without experience no loss of content.
    This.

    The thing is, we now do have a mount toggle, it's just that the devs implemented it in a really clumsy way that's not representative of well-done accessibility options.
    For incomprehensible reasons they decided to nerf the existing tilt as well. This would not have been necessary and is not an unavoidable consequence of adding accessibility settings. It's just a strange, deliberate design decision. It would have been perfectly possible to leave the tilt the way it was in 7.0 and still implement a toggle. There you go. Accessibility for those who have motion sickness, fun visual effect for those who don't.

    I really don't think video games need to lose features that make them fun in order to address negative effects on some people's physical well-being. You can simply give people the option to turn them off (esp. for people with serious health concerns, we are talking about epilepsy here among other things, like come on).

    Sekiro even has a toggle for turning blood effects on and off. This has zero effect on people who like blood effects but also serves those who don't want them. Both sides get what they want. Nothing is taken away.

    There's a reason why you often have explicit epilepsy warnings before some video games or movies. These things matter and addressing them doesn't have to come at the expense of those who don't suffer from them.
    (6)
    Last edited by Loggos; 11-17-2024 at 01:08 AM.

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,850
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Loggos View Post
    There's a reason why you often have explicit epilepsy warnings before some video games or movies.
    Perhaps this is what needs to be implemented. It's a game about fantasy fights with spells/explosions/giant monsters/epic battles. I do agree people should be warned it will be visually messy. What I don't want is the game being more neutered than it already is. They already nerfed the tilt feature just recently.

    The last think I want is a fight that now doesnt have explosions, that doesn't have movement, that doesn't have color, or content removed because it causes people anxiety, or monsters removed because people have phobias to them. Remember how they changed the SGE logo because of people with trypophobia or something? Next thing we won't have spiders, or what not.

    And all this costs DEV resources to move or modify things they already implemented instead of making new content of which there is barely any now a days. And thus the complexity of making anything new just bloats and bloats. So I 100% agree people should be warned, but I think the game needs to be designed in a way where it's fun for the mass market.

    I like big explosions, I liked the big tilt that's barely there anymore.
    (1)

  3. #3
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ath192 View Post
    Perhaps this is what needs to be implemented. It's a game about fantasy fights with spells/explosions/giant monsters/epic battles. I do agree people should be warned it will be visually messy. What I don't want is the game being more neutered than it already is. They already nerfed the tilt feature just recently.

    The last think I want is a fight that now doesnt have explosions, that doesn't have movement, that doesn't have color, or content removed because it causes people anxiety, or monsters removed because people have phobias to them. Remember how they changed the SGE logo because of people with trypophobia or something? Next thing we won't have spiders, or what not.

    And all this costs DEV resources to move or modify things they already implemented instead of making new content of which there is barely any now a days. And thus the complexity of making anything new just bloats and bloats. So I 100% agree people should be warned, but I think the game needs to be designed in a way where it's fun for the mass market.

    I like big explosions, I liked the big tilt that's barely there anymore.
    I think you're being hyperbolic, your game won't vanish into thin air if they added accessibility OPTIONS. The game isn't being neutured because 'muh disabled peepo are ruining muh game'. Adding accessibility options to players shouldn't make it worse.

    They decided that the mount tilt was excessive but people are using others who felt motion sick from mount tilt as scape goats and people to blame for the game being 'worse' it's honestly disgusting.

    Stop trying to point fingers.
    (6)