Since we are talking about EX and accessibility, let me say that certain people with color blindness have a hard time seeing the yellow and green platforms in the second phase of the fight.
Since we are talking about EX and accessibility, let me say that certain people with color blindness have a hard time seeing the yellow and green platforms in the second phase of the fight.



Thinking that people who feel motion sick or are disabled in one way or another as being 'babies' is genuinely the most disgusting thing I read this whole year.
People don't get to choose to be unwell, some people take their health for granted and lack any form of empathy or emotional intelligence to sympathize with someone who might be negatively affected.
It's a bad design if your game is causing harm to your players. This game always had issues with visual clarity and now it's alot worse.



You lost it because SE overnerfed it in the same patch they added toggles for it. They're to blame, not people being prone to motion sickness, be serious.
They can, they do and they absolutely should give us toggles for everything. Reduced motion have been an option in games for the past 10 years and multiple SE games as well since 2017. They're the one to blame if they don't give you options suited for your needs and wishes. Not disabled people.
This game has been way, way behind regarding accessibility options ever since it released really, and it also applies to encounters. P3s all orange arena, E8s white shine on blue soaks, E6s Garuda aoes being clear green on green area. (Even more recently M2s audio bug, but it got fixed.)
If they aren't going to fix those issues themselves, they might as well give us the options to fix their messes so we can play the damn game. How about that?
Last edited by Doragan; 11-17-2024 at 09:41 AM.
People thinking that removing mount tilting and tuning fights to reduce motion sickness is akin to restricting ideas? Wtf? Have you set your bar so low? These are just poorly implemented features that need minor adjustments for people who need it, period.
Last edited by Teno; 11-17-2024 at 10:01 AM.


So lets see by ppl having motion sickness means stages cant spin, have unique tilting options, backgrounds cant be used to do unique spinning...sounds like restrictions. If mount tilting gave ppl motion sickness thats already proof enough. Any mechanic that indueces motion sickness would have to be removed for the sake of.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

this game slowly turn into mobile game, what's next, add auto combat ingame because people will complain they doesn't has time to play
Given this thread's title, I don't understand some of the complaints this game gets. I am baffled by how someone with motion sickness and epilepsy could even MAKE IT to level 50, let alone 100, considering all the flashing lights and motions. The game hasn't ever been lacking on that front.
Yes, these are real health issues, and they should be considered, but honestly, if anyone with those problems decides to play a game littered with them, that's their problem to deal with, and they shouldn't make it everyone else's.



That's Square Enixs problem to fix. Other games do not have this issue and allows you -at the very least- to reduce motion as a whole.
Unless you personally are a CBU3 dev or decision maker, that isn't your problem to fix.




I did not have motion sickness or issues until 7.0. There is a thread full of people that only started having issues since 7.0. I have never had issues with it with any other game whether it be a game with a ton of visual effect or otherwise. Blaming people that have had no problems for over a decade playing FFXIV, sure is a choice. SE not only keeps cranking up the effects but they royally messed up something else with the graphics update.Given this thread's title, I don't understand some of the complaints this game gets. I am baffled by how someone with motion sickness and epilepsy could even MAKE IT to level 50, let alone 100, considering all the flashing lights and motions. The game hasn't ever been lacking on that front.
Yes, these are real health issues, and they should be considered, but honestly, if anyone with those problems decides to play a game littered with them, that's their problem to deal with, and they shouldn't make it everyone else's.
People in this thread really out here acting like changing a color from red to blue so that people don't end up in the hospital or bedridden somehow makes a fight go from an Extreme to The Bowls of Ember ilvl 730 unsync'd.
But ignoring the privileged, I agree with OP. I think, at the very least, Square should consider making alternative effects for people. They might not be able to adjust to every sickness in the world, but they can adjust to some.
Not sure if this is a specific mechanic that affects OP, but as an example: Sincerely what would be the difference between the current floor mechanic with bent lines that moved to the same mechanic... but the bent lines don't move? It's literally just as clear and doesn't induce motion sickness in some. Literally no one messes up that mech unless they greed and you know it, because it's not hard to read anyways. It's only hard for people with specific illnesses.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





