Quote Originally Posted by Ritsugamesh View Post
Literally everything is copy/pasted timelines and exact mathed out 'this is the best statistical dungeon layout so EVERY dungeon is the same design'.
At this point I'm BEGGING them to take another look at the old ARR dungeon design where you actually had to do things in the dungeons, and they were not just a long hallway. I understand that this might not be possible in the standard dungeons because of Roulettes, since you are expected to beeline for the next boss, but they have variant dungeons where they could get even more experimental with the branching labyrinthine paths and do interesting puzzles.