Quote Originally Posted by glassflower View Post
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Did you really, actually feel, while watching the scene, the strong attachment he had to his culture during that very brief moment, that was strong enough to make him jump in front of a rroneek dramatically saying he'd save it even it costs his life? You're saying what they were TRYING to convey. Did they succeed? I don't think they did. The scene isn't good because of what they were trying to do, it's bad because of what they failed to. Without the proper buildup, the scene falls flat.

I can also repeat that I'd like to SEE him bonding and being attached to them and not telling us, but even the phrase you pointed out feels not at all justification for risking his life. I really can't see how it's linked to the Pelu. It could make sense, but it's not there... you can argue that Koana would forget reason and risk his life for what's important to him, but I didn't feel the attachment. Unless you are saying that he would defend absolutely anything he kinda likes, which I wouldn't say it's in character for him. It was more justifiable during 7.0 when he wanted to protect Wuk Lamat - it also felt a little bit out of nowhere, since he barely even spoke to her and then all of a sudden he just tells us all of his life story and how he always loved his little sister - but we knew they had a family bond and WL cared about him, so there was SOMETHING.

The way this part was written, we get there to solve a problem, and he was hesitant to go because of his past. We have lore dumped on us during a 0/4 quest away from him, that we go to learn about them to solve said problem. We come back, and Koana says he understand that culture and wants to protect it (in that short time!!!!!!!). Then, next moment, he is in front of a rroneek risking his life for it. We kill the crystal dinosaur, then, conveniently, someone talked about a couple 20 years ago that coincidentally happened to be his parents. He gains the trust of the people there because he was willing to risk his life for the rroneek, which is the game's writing telling us "look, he did the right thing!".
Now not only he loves his culture that he used to despise, but he's got no problems at all with his past and parents anymore. From that little time we spent there, his whole view and attitude on his entire past changed completely.

I don't think that's good writting at all for this game. I understand you enjoy it with your interpretation, I just hope I could convey some of the reasons why me and a lot of people don't. The game's narrative wasn't like that before Dawntrail. We didn't need to come up with symbolisms that weren't inteded, justifications and suspend disbelief for main character's actions to make sense.