Results 1 to 10 of 51

Hybrid View

  1. #1
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,216
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ath192 View Post
    Alas 1.0 failed for a million reasons, and its playstyle was not the cause of the downfall. But what did SE do? Well it was desperate so of course it just copied the most successful MMO at the time because they weren't in a position to take risks anymore. But the people looking for a successor to XI and its playstyle DID show up at launch, it was just a massive let down.
    I played PS2 launch FFXI through WotG and played FFXIV 1.0 from beta to meteorfall and playstyle was 100% one of the reasons why it failed. I wouldn’t even go as far as to say it was meant to be comparable to XI’s gameplay since they did their own thing and it was just horrible. XI would have been an improvement and some of my close friends from XI abandoned XIV 1.0 for XI soon after launch specifically for gameplay reasons over anything else and only came back when Yoshi-P took over, the job system was introduced, and the game was completely overhauled.

    While I can see how some would disagree, stamina system and no auto-attack were not fun for most people and were the biggest complaints I personally heard in-game from other players at launch. Those were some of the things including the dreadful fatigue system that they got rid of quickly before even the 1.21 patch that completely changed everything.

    There’s a difference between “taking risks” and “going in a completely whacky direction out of touch with the players”.
    (3)
    Last edited by MikkoAkure; 11-14-2024 at 09:16 AM.

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,851
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MikkoAkure View Post
    I played PS2 launch FFXI through WotG and played FFXIV 1.0 from beta to meteorfall and playstyle was 100% one of the reasons why it failed. I wouldn’t even go as far as to say it was meant to be comparable to XI’s gameplay since they did their own thing and it was just horrible. XI would have been an improvement and some of my close friends from XI abandoned XIV 1.0 for XI soon after launch specifically for gameplay reasons over anything else and only came back when Yoshi-P took over, the job system was introduced, and the game was completely overhauled.

    While I can see how some would disagree, stamina system and no auto-attack were not fun for most people and were the biggest complaints I personally heard in-game from other players at launch. Those were some of the things including the dreadful fatigue system that they got rid of quickly before even the 1.21 patch that completely changed everything.

    There’s a difference between “taking risks” and “going in a completely whacky direction out of touch with the players”.
    I also played and bought OG ARR. what made me quit was the horrible lag, FPS drops and janky menu. I think you are confused about what I mean with this argument, and it's that the whole of OG XIV, post fixes and refinements would've been a vastly different game if ARR was never developed. But it was such a bad implementation they felt it had to be nuked. Had they not made so many technical mistakes then the games population wouldn't have dropped to the point where they felt they had to clone WOW.

    You are arguing from the perspective of keeping 1.0 patchless, and, well yeah, stuff had to improve gameplaywise too, but that wasn't the main factor, at least not to me. Not in the least.

    Quote Originally Posted by BigCheez View Post
    I find this comparison to be a bit of a stretch. I think a better comparison would be Wildstar, and we know how that ended.
    Oh jeez, I didn't know Wildstar was so wildly successful as XI, last I remember that thing was a flop everyone likes to bring up like it has anything to do with the topic. Perhaps you can clear up how Wildstar was a follow up or remaster to a successful game that had a relatively stable release and established fan base.
    (1)
    Last edited by Ath192; 11-14-2024 at 11:08 AM.