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  1. #41
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,140
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    So they not only kept salted earth, but also gave a ranged version to sages? That's an interesting double take for FL players for sure...

    What are they smoking? 16s recast and instant bind?
    (3)

  2. #42
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Overwatch 2 <--
    (0)

  3. #43
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    frontline dark knight haters when the bard duo pops lb:
    (3)

  4. #44
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Still disappointed with them leaving samurai LB as it. Interaction is going to continue to be horrible. Congrats on teaching the community on how to avoid Chiten. Now do the same with avoiding other defensive abilities with some of the other classes. Smh....hopefully that bug between the LB and guard is fixed.
    (1)

  5. #45
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    Still disappointed with them leaving samurai LB as it. Interaction is going to continue to be horrible. Congrats on teaching the community on how to avoid Chiten. Now do the same with avoiding other defensive abilities with some of the other classes. Smh....hopefully that bug between the LB and guard is fixed.
    What bug would this be?
    (0)

  6. #46
    Player
    Aexnidaral's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    84
    Character
    Yrys Huorlwesfv
    World
    Faerie
    Main Class
    Summoner Lv 100
    I am incredibly disappointed with the changes to RDM, GNB, and AST specifically. Taking away the cool job fantasy they had is sad. I loved Draw/Junction, Cards, and Red/White shift.
    (3)

  7. #47
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Seems like people are doing more damage for less result (K/A) and the matches are taking longer. Not minding the change though.
    (0)

  8. #48
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,140
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naizakane View Post
    frontline dark knight haters when the bard duo pops lb:
    Don't worry their guard removal DNC can do it for them when partnered too.
    (0)

  9. #49
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I was hoping getting bounced around like the ball in a pinball machine was a symptom of mid on Onsal, but it seems global in any fight. With Purify down to 3s I'm not sure pre-Purifying is viable anymore. And with skills that need to be chained, it's frustrating to get half way through your burst only to be incapacitated.

    Probably just a skill issue on my part though.
    (1)

  10. #50
    Player
    Remiferia's Avatar
    Join Date
    Dec 2019
    Posts
    38
    Character
    Zophia Rozwell
    World
    Louisoix
    Main Class
    Samurai Lv 90
    How are we feeling about the Red Sands change in CC?

    Played a couple of games and feel like there's just too many avenues too close to checkpoints now. You have about 4 different flanks to watch in your own spawn checkpoint and the pre-made callouts aren't really fit-for-purpose in communicating where they're coming from. You also have 2-3 escape options in the spawn checkpoints with an express path that forks into two more express paths, allowing players to back out, hide and get back in where the defensive team can't easily counter.

    Maybe it's just because it's all very new but I'm not having fun at all with new Red Sands. The new Cloud Nine is great imo.
    (0)

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