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  1. #1
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    941
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mawlzy View Post
    Who gets credited with the KO has always appeared somewhat random, likely because of snapshotting. I haven't noticed the Ks that pop up in game differing from the end-of-game table, but I'll look out for that when I'm running my roulettes. I'd put more research into it, but that would involve playing multiple matches.

    I have had far more cases of bursting into someone, them dying, and not getting credit even for an assist. I guess they were dead already. Or I was attacking someone else? Who tf knows at this point, it's a clownfest.
    Oh well, at least they died. My typical experience is someone getting bursted down to 20% and they waltz away while everyone switches targets or refuses to focus fire at all.

    Took me a while to notice the KO popups were killstreaks, not total KOs, but now they've changed it to the latter anyway.
    (2)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Oh well, at least they died. My typical experience is someone getting bursted down to 20% and they waltz away while everyone switches targets or refuses to focus fire at all.

    Took me a while to notice the KO popups were killstreaks, not total KOs, but now they've changed it to the latter anyway.
    Yeah I mark my targets in the hope someone will finish them off since I rarely can, but it's typically futile.
    (1)

  3. #3
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    FL feels incredibly floaty and disconnected, even more so now, as if I had constant high ping. It's accentuated in this mode because of the amount of spells being thrown around, and seeing them affect their target in a very delayed fashion is weird and not engaging.
    (6)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    FL feels incredibly floaty and disconnected, even more so now, as if I had constant high ping. It's accentuated in this mode because of the amount of spells being thrown around, and seeing them affect their target in a very delayed fashion is weird and not engaging.
    Great way of expressing it. The too-many-gummies mode.

    It's doubly frustrating because some of the changes sort of make sense. Like it was always a little weird to Primal Rend someone, see the stun stars go off above their head, and do damage before the animation had you landing on them. So I get why that sort of thing was changed.

    The problem is the implementation. Now when you initiate the attack, it seems multiple unpredictable outcomes are possible. The target is typically in motion. So not only does the whole process start with the attacker standing stationary like a lemon, the attack resolution can involve landing where someone no longer is (which makes the new Rend follow-up awkward), occasionally getting yeeted by their motion, or getting stunned/bound before the attack goes off at all.

    WAR's burst actually feels quite reasonable when you're licking ice though. Maybe that's how they tested it.
    (0)

  5. 11-14-2024 09:54 AM

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I spent a couple of hours with Google translate trying to get the feeling from JP on all this. That's obviously less than perfect, but I get the sense that region is pretty PO'd. And the new hit detection algorithm is one of they key sources of complaint. Also complaints that Purify simply doesn't seem to be working properly.
    (1)

  7. 11-14-2024 09:55 AM

  8. 11-14-2024 10:20 AM

  9. #9
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Loggos View Post
    Personally I also don't really like how PLD plays now.
    It may very well be because I'm not particularly good at this class and better players might appreciate the new damage and debuff but I miss the mobility of the two dash charges.

    In the past PLD kind of needed them because of sacred claim. Ppl would run away and you'd lose part of your healing but having a second dash charge was a good way to stop them from escaping.
    The new model with Holy Spirit's and Confiteor's big burst heals probably makes up for it (all in all it might even be better in terms of health regeneration?) but they also change the playstyle.
    I know the other tanks only have one dash charge too (though DRK has a dash reset condition iirc) but I felt like this was a nice perk/tradeoff of PLD as a class: making sustainability a bit more "challenging" but giving you more mobility (which can also translate into utility beyond just self-healing).
    So whereas DRK and War could pull ppl back in, PLD was better at chasing and was kind of "the fast" tank.
    I guess that's gone now.

    Perhaps if I get used to the new playstyle I'll end up liking it but right now it feels a bit meh.
    I hate how PLD plays now, too. I loved its previous mobility, the ability to support others, the simplicity, and the rushdown playstyle. Now it's become the antitheses of what I loved about it.

    I'm trying to give it time and like it, but it's just not bringing joy.
    (1)

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