I am incredibly disappointed with the changes to RDM, GNB, and AST specifically. Taking away the cool job fantasy they had is sad. I loved Draw/Junction, Cards, and Red/White shift.

I am incredibly disappointed with the changes to RDM, GNB, and AST specifically. Taking away the cool job fantasy they had is sad. I loved Draw/Junction, Cards, and Red/White shift.
Seems like people are doing more damage for less result (K/A) and the matches are taking longer. Not minding the change though.
I was hoping getting bounced around like the ball in a pinball machine was a symptom of mid on Onsal, but it seems global in any fight. With Purify down to 3s I'm not sure pre-Purifying is viable anymore. And with skills that need to be chained, it's frustrating to get half way through your burst only to be incapacitated.
Probably just a skill issue on my part though.
How are we feeling about the Red Sands change in CC?
Played a couple of games and feel like there's just too many avenues too close to checkpoints now. You have about 4 different flanks to watch in your own spawn checkpoint and the pre-made callouts aren't really fit-for-purpose in communicating where they're coming from. You also have 2-3 escape options in the spawn checkpoints with an express path that forks into two more express paths, allowing players to back out, hide and get back in where the defensive team can't easily counter.
Maybe it's just because it's all very new but I'm not having fun at all with new Red Sands. The new Cloud Nine is great imo.
Last edited by Guesswhat; 11-13-2024 at 03:08 AM.
Perhaps the "big changes" planned for 7.2 will deal with this so we spend less time getting yeeted around or completely immobilized.
Miracles can happen
Also, as if it hasn't been mentioned enough, the lackluster netcode/server ticks makes the animation locks even worse. You basically have to plan attacks/defece everywhere from 0.1–1.5 seconds. And it's not consistent. So SE doubling down on even more anim locks makes me dizzy smh.
But, ye, why stay negative? Let's hope 7.2 gets better(not sarcastic, I swear xD)
Yeah I think this is what I was trying to describe when I called the response "mushy." Sure we'll get used to it and find workarounds as we did before. But WAR's LB, which requires being in the thick of things, basically roots you to the spot doing nothing right as you go to non-Guard phase as stuns rain down on you. Maybe I can still pre-Purify but I was having trouble making it work.Miracles can happen
Also, as if it hasn't been mentioned enough, the lackluster netcode/server ticks makes the animation locks even worse. You basically have to plan attacks/defece everywhere from 0.1–1.5 seconds. And it's not consistent. So SE doubling down on even more anim locks makes me dizzy smh.
But, ye, why stay negative? Let's hope 7.2 gets better(not sarcastic, I swear xD)


So uhh, Hyosho Ranryu has a noticeable hit delay now...in PvE? Seems like some unintended crossfire.
Last edited by Mecia; 11-13-2024 at 03:32 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






