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  1. #1
    Player
    Aexnidaral's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    86
    Character
    Yrys Huorlwesfv
    World
    Faerie
    Main Class
    Summoner Lv 100
    I am incredibly disappointed with the changes to RDM, GNB, and AST specifically. Taking away the cool job fantasy they had is sad. I loved Draw/Junction, Cards, and Red/White shift.
    (3)

  2. #2
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Aexnidaral View Post
    I am incredibly disappointed with the changes to RDM, GNB, and AST specifically. Taking away the cool job fantasy they had is sad. I loved Draw/Junction, Cards, and Red/White shift.
    All the job flavor is gone. Abandon all hope for job identity in 8.x
    (2)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Seems like people are doing more damage for less result (K/A) and the matches are taking longer. Not minding the change though.
    (0)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I was hoping getting bounced around like the ball in a pinball machine was a symptom of mid on Onsal, but it seems global in any fight. With Purify down to 3s I'm not sure pre-Purifying is viable anymore. And with skills that need to be chained, it's frustrating to get half way through your burst only to be incapacitated.

    Probably just a skill issue on my part though.
    (1)

  5. #5
    Player
    Remiferia's Avatar
    Join Date
    Dec 2019
    Posts
    38
    Character
    Zophia Rozwell
    World
    Louisoix
    Main Class
    Samurai Lv 90
    How are we feeling about the Red Sands change in CC?

    Played a couple of games and feel like there's just too many avenues too close to checkpoints now. You have about 4 different flanks to watch in your own spawn checkpoint and the pre-made callouts aren't really fit-for-purpose in communicating where they're coming from. You also have 2-3 escape options in the spawn checkpoints with an express path that forks into two more express paths, allowing players to back out, hide and get back in where the defensive team can't easily counter.

    Maybe it's just because it's all very new but I'm not having fun at all with new Red Sands. The new Cloud Nine is great imo.
    (0)

  6. #6
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Guesswhat View Post


    I mean... it's true.
    Crowd controlled is buffed.
    Purify is nerfed.
    Animation lock? Buffed!

    So, for FL, it's basically CC on top of CC on top of CC... Great...

    Targeting... I dunno, something is off now, mebbeh to used to the previous one.
    (2)
    Last edited by Guesswhat; 11-13-2024 at 03:08 AM.

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Guesswhat View Post
    Crowd controlled is buffed.
    Purify is nerfed.
    Animation lock? Buffed!

    So, for FL, it's basically CC on top of CC on top of CC... Great...

    Targeting... I dunno, something is off now, mebbeh to used to the previous one.
    Perhaps the "big changes" planned for 7.2 will deal with this so we spend less time getting yeeted around or completely immobilized.
    (1)

  8. #8
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Perhaps the "big changes" planned for 7.2 will deal with this so we spend less time getting yeeted around or completely immobilized.
    Miracles can happen

    Also, as if it hasn't been mentioned enough, the lackluster netcode/server ticks makes the animation locks even worse. You basically have to plan attacks/defece everywhere from 0.1–1.5 seconds. And it's not consistent. So SE doubling down on even more anim locks makes me dizzy smh.

    But, ye, why stay negative? Let's hope 7.2 gets better (not sarcastic, I swear xD)
    (2)

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Guesswhat View Post
    Miracles can happen

    Also, as if it hasn't been mentioned enough, the lackluster netcode/server ticks makes the animation locks even worse. You basically have to plan attacks/defece everywhere from 0.1–1.5 seconds. And it's not consistent. So SE doubling down on even more anim locks makes me dizzy smh.

    But, ye, why stay negative? Let's hope 7.2 gets better (not sarcastic, I swear xD)
    Yeah I think this is what I was trying to describe when I called the response "mushy." Sure we'll get used to it and find workarounds as we did before. But WAR's LB, which requires being in the thick of things, basically roots you to the spot doing nothing right as you go to non-Guard phase as stuns rain down on you. Maybe I can still pre-Purify but I was having trouble making it work.
    (1)

  10. #10
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    406
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    So uhh, Hyosho Ranryu has a noticeable hit delay now...in PvE? Seems like some unintended crossfire.
    (0)
    Last edited by Mecia; 11-13-2024 at 03:32 AM.

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