Quote Originally Posted by AnjouMaaka View Post
Please explain how Dark Mind getting the Addle treatment would strip you of healer relevance when you have plenty of bad players keeping you relevant.
Please explain how a regen on Oblation would strip you of healer relevance when you have plenty of bad players keeping you relevant.
Please explain how Dark Missionary being usable in UCOB and UWU would strip you of healer relevance when you have plenty of bad players keeping you relevant.
Please explain how Raw Intuition makes you irrelevant in dungeons when half of the warriors you come across don't even know they have this ability, much less how to use it.
Can you try to make a point that doesn't involve "bad players" as a counter argument? Literally every argument can be nullified using "but bad players" because bad players are agnostic to designing power level, they are a complete anomaly and should not be considered for it.

If you want your argument to be taken seriously, at least go with semi-competent players if not experienced, because stuff like Raw Intuition/Bloodwhetting paired with the other tools WAR has literally invalidates the need for healers if the skill level of 1 WAR + 3 DPS ranges anywhere from semi-competent to experienced.

I agree with you that stuff like Dark Mind/Missionary getting improvements would be fine or giving Oblation a little bit extra "anything" (doesn't have to be a regen), but that is most likely not what Valence was arguing for here.

The way I understood it is that Valence does not want another tank to be as absurdly tanky and high in sustain like Warrior (and Paladin), which is (are) the clear outlier here. I.e. not something to the power level of Raw Intuition/Bloodwhetting, at least not without something to use that excess HP for.

So quite frankly, you are overreacting to him.