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  1. #101
    Player
    RoboYumi's Avatar
    Join Date
    Dec 2020
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    16
    Character
    Yumi Hamano
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Maintenance mode literally means the game's only maintenance is server upkeep. The game is physically maintained, but no longer actively developed or built on ONLY maintained.
    The team absolutely has the resources, but theyre using them poorly and arent incentivized to do better while the higher ups are pulling Yoshi-P's ear to focus on anything but the sole reason SQE isn't being sold off
    (2)

  2. #102
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,913
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hallarem View Post
    I'll die on this hill.
    Sharlayan is where the world building died / will die.

    Why bother adventuring, finding out information, talking to locals, talking to people, when:

    Sharlayan has all the top tech in the world
    Sharlayan has a LISTENING POST INTO THE AFTERLIFE
    Sharlayan can invent any mcguffin the writer wants it to invent (Example, teleporter that doesnt need aether manipulation, because Thancred couldn't teleport, CONVENIENT)
    Sharlayan has a scholar for every possible thing you can think of
    Sharlayan can send gleaners to get anything in the world
    Sharlayan HAS EXPOSITION FOR DAYS FOR YOU BECAUSE THEY KNOW EVERYTHING or someone wrote a book on something
    Sharlayan built a spaceship, to get into outer space and are planning on using it for further planetary exploration. Yes, that is a sentence

    Dude, why bother with any notion of discovery, let alone any fantasy aspect in the worldbuilding anymore when these nerds got us covered in every front.
    You need to replace Sharlayan with Cid Garlond. Didn't you follow? The guy just waltzed in and claimed ownership of the spaceship immediately.
    (2)

  3. #103
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,194
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    This logic doesn't hold up. Just because a game is releasing content == it isn't in maintenance mode? Perhaps you would care to clarify your definition of maintenance mode. I think people use the term differently. I don't think OP is arguing the game is to the point where it doesn't receive updates, they're just saying the team likely doesn't have the resources, desire or incentive to do more than the bare minimum, which they've done for years already.

    Like you literally responded to them with the formula
    .
    Umm...the logic holds up entirely. Yes, a game that is releasing new content is by definition not in "maintenance mode." It's not a "what I want to call it" vs. "what you want to call it." It's what the phrase means for MMO's - a game in "maintenance mode" has reached its final/finished state. No new content is being developed for it, no remaining bugs are being fixed, etc.. All that's happening is the servers remain up for people to play, and repeatable events (e.g. annual/seasonal events) may continue to run. But no new events or content of any sort is being created. The fact that the formula is still being followed with dozens of hours of new content being produced objectively means the game is nowhere near "maintenance mode" (and calling a complete new expansion with a full agenda of patch content over the next several years the "bare minimum" is rather insulting toward the developers, no?).
    (0)

  4. #104
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Striker44 View Post
    All that's happening is the servers remain up for people to play, and repeatable events (e.g. annual/seasonal events) may continue to run..
    I agree with you about the hyperbole about the game being in "maintenance mode" when it isn't actually. But I think a lot of that sentiment comes from Yoshi & Co sticking to the set formula so stubbornly that much of the new content being release feels very similar to old content. Similar to the degree that it feels like its just the same repeatable/annual events, thus the "maintenance mode" hyperbole.
    (1)

  5. #105
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,216
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The game isn’t in maintenance mode. The greatest overarching problem with the game that ties pretty much all our criticisms about content cadence, job design, balance and thematic direction of the MSQ is that simply the devs are too slow to pivot on anything and the slow cadence that seems out of line with the feedback offered makes people tired and frustrated because content coming out that doesn’t align with what people want to paying customers that feels the same as getting no content

    Think

    There was a subset who complained about eureka. By that point Bozja was already locked in but due to that feedback they dumped a field content in EW. However when people early on in EW realised a lack of field content was boring EW was already doomed and field content’s replacement (IS) couldn’t pivot fast enough and we basically just got 4 more updates to the same boring content nobody liked because they couldn’t change it

    Everyone hates wuk lamat but she will be there in 7.1 7.2 and likely 7.3 because they can’t pivot fast enough to dump her out of the story even though she wasn’t popular

    The ShB job overhaul was delayed feedback to the fiasco in HW even though most people who played all expansions would likely say the jobs balance was best in SB. Now it’s going to take to 8.0 to fix the fact that people got tired of EW doubling down on ShB design and in the meantime we got DT as a stopgap that makes the problems worse


    Every single one of this games problems can be traced back to square responding (or overresponding) to feedback but taking far too long to do it and holding on to a path longer than the playerbase wants them to. People were tired of ShB job design by early EW it shouldn’t take till 8.0 to overhaul it. They need to work faster because while the game isn’t in maintenance mode getting a very slow stream of content that relates to feedback people offered two expansions ago certainly makes it feel that way
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. 11-11-2024 01:18 AM

  7. #106
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,829
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Honestly, I did a speed read of the posts just to check if what was stated is the same thing that has appeared between multiple other posts involving FFXIV and basically, it is. They sort of got into this thing during Shadowbringers Era where the game became increasingly focused on very specific activities while taking resources and effort away in other activities that would educate or show the true value of these other activities. The game also ended up becoming a bit more fractured in terms of community ever since Shadowbringers as they put more focus on savage and ultimate, as those activities proved to retain players better than other less hardcore activities. In a nutshell, they want to turn as many casual players as possible into raiders to retain player pops.

    In real life, we don't expect to play the same game forever and intend there to be an end. A service game having a massive player drop is bad if a company has to depend on that service game to survive.
    (3)

  8. #107
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,913
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    True. I think it all goes in a circle ultimately where players can only speculate SE is not re investing back into the game. As far as pivoting based on feedback, there's a lack of transparency as to where the feedback is even coming from or what it's based on. Instead of throwing players under the bus, I'd rather know how many players interacted with Eureka and got their relic etc. I'd like to see it updated to smooth out well agreed upon friction is the content. As far as jobs, it's a long and entangled issue, but it's precisely the same. The devs sort of blamed players for VPR updates but then came around and said it was their plan regardless. So is it really players changing jobs?
    Small tangent on Eureka, I played through the whole and experienced most of what it had to bring, specifically at release. I hated the content (to a point where I had to make it bearable by listening to most of the history of rome podcast... stellar podcast btw, but it should tell you the amount of hours involved just grinding out), but I still did it, precisely because I had no idea what was ahead. When Anemos came out, I had no idea what it would be inside, so I went in. I kept going because I had no idea how the next area would be, and the next. I had no idea how the relic steps would be or evolve. I had no idea on how much story i'd miss out or not. I had no idea that BA was waiting for us in the last area as well until it released. I farmed my relic, farmed my armors, my relic was actually BiS in Pyros already because SE couldn't balance MCH savage itemization for shit. Same for Bozja, and I'm glad I went through its slightly less egregious but equally if not more boring grind because there was CLL and Dalriada on the way at their endgames, and more story to feed on.

    All of this to say, I'd be actually counted as a player that went to interact with 99% of Eureka and 90% of Bozja (I didn't do DRS, sue me), in spite of my overall dissatisfaction with the content. I think the numbers would be deceiving for that reason.
    (1)

  9. #108
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,099
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post

    All of this to say, I'd be actually counted as a player that went to interact with 99% of Eureka and 90% of Bozja (I didn't do DRS, sue me), in spite of my overall dissatisfaction with the content. I think the numbers would be deceiving for that reason.
    Yes, that's why I said I'd be curious to know of those that actually did it (not just haters of new content), what were the points of friction? Instead of revising, they just made a 2nd attempt with Bozja, and then came to the conclusion it just isn't worth doing at all. I don't think either field operation is perfect, and I've completed all steps excerpt DRS. I still see huge potential in the idea, especially since this game's weakest point is casual widescale content players can do together. I wasn't around for the marketing, but if they were pushing story and relics, those are just side components imo. The main thing about the field operations is making combat content everyone can do together in an open setting.

    And maybe it's anecdotal but I feel like all I ever see is people asking for this (give us casual combat content), and it's like they don't even know it's already kinda in the game. Maybe it's the difficulty or the grind, I'm unsure. Maybe the game doesn't push it hard enough. I'm optimistic about the upcoming zone.

    Ideally in an MMO you would not need segmented off MMO play. It would just be in the world. But here we are. And although I am aware both zones are fate centric like the base game, they do have other components and systems that make them slightly more interesting than generic open world play.
    (1)
    Last edited by Turtledeluxe; 11-11-2024 at 07:53 AM.

  10. #109
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post

    Ideally in an MMO you would not need segmented off MMO play. It would just be in the world. But here we are. And although I am aware both zones are fate centric like the base game, they do have other components and systems that make them slightly more interesting than generic open world play.
    This is a huge part of the problem for me! Imo all map zones should function more like Eureka/Bozja as a baseline. I enjoyed both iterations of the idea and was hoping, as with all things, that exploratory content would have been continually refined instead of just shelved for a whole expac. Bozja content was great but I found the subject matter and story delivery very dry - a personal problem I have with Matsuno's work although I love the pomp and weight of the dialogue in the ivalice 24 mans] - it also didn't help that the whole map was a desolate, craggy warzone. The sequestering off of these cool open world systems into their own separate content really kills any incentive to commit to them in any meaningful way even though they provide a far more structured and integrated experience than the baseline overworld. Bit of a waste tbh.
    (2)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  11. 11-11-2024 11:32 AM

  12. #110
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,216
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    Small tangent on Eureka, I played through the whole and experienced most of what it had to bring, specifically at release. I hated the content (to a point where I had to make it bearable by listening to most of the history of rome podcast... stellar podcast btw, but it should tell you the amount of hours involved just grinding out), but I still did it, precisely because I had no idea what was ahead. When Anemos came out, I had no idea what it would be inside, so I went in. I kept going because I had no idea how the next area would be, and the next. I had no idea how the relic steps would be or evolve. I had no idea on how much story i'd miss out or not. I had no idea that BA was waiting for us in the last area as well until it released. I farmed my relic, farmed my armors, my relic was actually BiS in Pyros already because SE couldn't balance MCH savage itemization for shit. Same for Bozja, and I'm glad I went through its slightly less egregious but equally if not more boring grind because there was CLL and Dalriada on the way at their endgames, and more story to feed on.

    All of this to say, I'd be actually counted as a player that went to interact with 99% of Eureka and 90% of Bozja (I didn't do DRS, sue me), in spite of my overall dissatisfaction with the content. I think the numbers would be deceiving for that reason.
    However think of it from square enix’s perspective oh this one. The game doesn’t have a lot of content that 100% isn’t required and most of it has pretty poor retention (variant or EO for example). Why would field content be an anomaly that’s basically “hate played” when no other optional content shows this sort of retention. And let’s say the answer to that question is the relic……..okay isn’t that the purpose of the relics, to draw people to content, it’s not like EW’s tomestone relics did anything to incentivise anything considering you physically cannot incentivise roulettes in this game any more

    If field content was say “60% liked it, 40% hate played it” it’s still a successful anomaly because no other optional content gets hate played, they just die on launch
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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