



the allied soceities... or whatever they are called now, were never meant to blast through in an afternoon.
#FFXIVHEALERSTRIKE





This is only even a minor concern for the original ARR factions, which can be fixed easily by simply limiting each of them to a single questgiver with three quests, in the same format that every expansion faction uses. There is no "blasting through in an afternoon" when the quests are limited to 3 per faction.
The faction quests have a severe drop-off in xp once you reach the next cap level, so there's also no risk of someone using all the factions on a single job each day; at best you can get a portion of a level on one job for each expansion level range.
Error 3102 Club, Order of the 52nd Hour
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