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  1. #1
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    This is the toxicity creep that accompanies "omg we need harder content"
    (2)

  2. #2
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    I agree with a general competency check. Just enough to show players what's expected of them effort wise for clearing MSQ dungeons and trials. Anything beyond that is wishful thinking
    (1)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jaxtaro View Post
    This is the toxicity creep that accompanies "omg we need harder content"
    Given the life expectancy of harder content is based on the endurance of the people engaging in it and the rate they clear it, we need less hard content and more content that can be done by everyone. Anyone who thinks arcade level difficulty merged with team content is good for community building has never experienced it. If someone isn't clearing savage in the timespan of 2-4 weeks, they are basically doomed to a vagabond lifestyle of going between multiple statics and likely having to break hearts along the way. I'd say this expansion has been especially bad since the window was even smaller, and getting a clear of the final fight is awful because of a strategy that has few good visual resources to work with.
    (0)

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