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  1. #1
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    115
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 93
    I don't think anybody pays attention to "just get more budget and make 4x more content" feedback. Even if it probably is a reasonable expectation given the games financial success, expecting any sort of fairness from corporations is not how reality works.

    The issue to me is so much side content that's released is poorly designed, there's no consideration made for keeping it playable after the subsequent patch release.

    Blue mage? Dead
    Bozja? Dead
    Variant dungeons? Dead
    Island sanctuary? Dead
    Eureka orthos? Dead
    Unreal trials? Dead because they literally scrap them the next patch (Unsub whenever you want but also make sure you keep repeatedly resubbing or you'll miss out).

    Even the baseline content in roulettes has become boring thanks to an overpowered item sync breaking most of the remaining content (bosses are skipping phases entirely, dungeons are a face roll).

    If yoshi-p can't decide on which audience he wants to keep and appeal to I will argue it should be the ones interested in the game as advertised.
    I want a fantasy adventure that encourages socialisation and cooperation with other adventurers that is styled after classic final fantasy games while paying homage to those titles.
    I do not want to be mindlessly solo grinding mobs, sitting in limsa for 1 hour waiting for my party finder to fill or to be afk beeskneeing with modded TOS breaking catgirls in a cyberpunk themed clubnight.
    (10)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,810
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by undull1 View Post
    The issue to me is so much side content that's released is poorly designed, there's no consideration made for keeping it playable after the subsequent patch release.

    Blue mage? Dead
    Bozja? Dead
    Variant dungeons? Dead
    Island sanctuary? Dead
    Eureka orthos? Dead
    Unreal trials? Dead because they literally scrap them the next patch (Unsub whenever you want but also make sure you keep repeatedly resubbing or you'll miss out).
    That's just the nature of MMOs. You see it in every game.

    It's okay for content to have a shelf life. Keeping content relevant forever is bad. Even the best dungeon/raid/explorationzone/whatever gets boring eventually. You eventually have to let players move on to something new.

    Did any FFXI players really like doing the same few Dynamis zones, and killing same few gods and HNMs over and over for years? Or did they just do it because even 6 years later the relic and god armor was still that good?
    (3)