I don't think anybody pays attention to "just get more budget and make 4x more content" feedback. Even if it probably is a reasonable expectation given the games financial success, expecting any sort of fairness from corporations is not how reality works.

The issue to me is so much side content that's released is poorly designed, there's no consideration made for keeping it playable after the subsequent patch release.

Blue mage? Dead
Bozja? Dead
Variant dungeons? Dead
Island sanctuary? Dead
Eureka orthos? Dead
Unreal trials? Dead because they literally scrap them the next patch (Unsub whenever you want but also make sure you keep repeatedly resubbing or you'll miss out).

Even the baseline content in roulettes has become boring thanks to an overpowered item sync breaking most of the remaining content (bosses are skipping phases entirely, dungeons are a face roll).

If yoshi-p can't decide on which audience he wants to keep and appeal to I will argue it should be the ones interested in the game as advertised.
I want a fantasy adventure that encourages socialisation and cooperation with other adventurers that is styled after classic final fantasy games while paying homage to those titles.
I do not want to be mindlessly solo grinding mobs, sitting in limsa for 1 hour waiting for my party finder to fill or to be afk beeskneeing with modded TOS breaking catgirls in a cyberpunk themed clubnight.