Quote Originally Posted by Valence View Post
So much this. Not only the game has completely lost all resource management for most jobs, the pvp kits actually do provide what you're talking about. You don't have a set rotation. It's not a game of memory or muscle memory over scripted DDR, it's about making meaningful choices or mitigating bad situations with what resources you have at your disposal at that specific time. It's about using your brain and fast thinking or reacting under pressure. It's about identifying threats and the game situation at all times.
This is incorrect. Go to the Wolves' Den. Take your favorite PvP job. Go whack at one of the striking dummies for a 5min. Tell me about all the meaningful choices you're making, all the bad situations you're mitigating, and all the fast thinking and reacting you're doing.

The fact of the matter is, everything you've described has nothing to do with the PvP kit and everything to do with encounter design, and the people you're playing with and against.

PvP-style kits in PvE might restore flavor, but an encounter designed to be one-step-removed from a striking dummy is still, well, fighting a striking dummy.