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  1. #31
    Player
    CidHeiral's Avatar
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    Dec 2021
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    1,425
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    There have already been a number of horrible job design decisions made in the name of reducing nonexistent button bloat. Jobs should not continue to be dumbed down to cater to a minority of players who don't understand how to effectively bind their abilities.

    Years ago WoW learned this same lesson the hard way when the devs pruned every class to mindless three button rotations in response to complaints about hotbar space, and the people complaining then were making many of the same arguments that the people complaining now are. It was a very miserable and unfun era and it took years for the devs to realize their mistake and reverse course. It would be unfortunate to see FFXIV repeat that mistake more than it has already.
    (5)

  2. #32
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by CidHeiral View Post
    There have already been a number of horrible job design decisions made in the name of reducing nonexistent button bloat. Jobs should not continue to be dumbed down to cater to a minority of players who don't understand how to effectively bind their abilities.

    Years ago WoW learned this same lesson the hard way when the devs pruned every class to mindless three button rotations in response to complaints about hotbar space, and the people complaining then were making many of the same arguments that the people complaining now are. It was a very miserable and unfun era and it took years for the devs to realize their mistake and reverse course. It would be unfortunate to see FFXIV repeat that mistake more than it has already.
    Although, that example seems to me its not the player's issue but the dev. Like if you ask for AC, and your employer installs one of those standalone AC units with the exhaust of the unit pumping into the same space as the cold air and then saying "employee's fault it's hotter" lol.

    To add more context, imo a goal of around 16 buttons is good, with some jobs being more, .. honestly many don't need to be less, and any roleplay 'for fun' abilities not counting towards this.
    (1)

  3. #33
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by CidHeiral View Post
    There have already been a number of horrible job design decisions made in the name of reducing nonexistent button bloat. Jobs should not continue to be dumbed down to cater to a minority of players who don't understand how to effectively bind their abilities.

    Years ago WoW learned this same lesson the hard way when the devs pruned every class to mindless three button rotations in response to complaints about hotbar space, and the people complaining then were making many of the same arguments that the people complaining now are. It was a very miserable and unfun era and it took years for the devs to realize their mistake and reverse course. It would be unfortunate to see FFXIV repeat that mistake more than it has already.

    I feel like there are two separate issues. I like having 32 buttons to press in a job and I like pressing all of them, but most of our abilities have no reason to exist as separate buttons. That's pretty much the definition of bloat.

    We are 10 years in, we should get past the fluff and get some cool stuff instead of stretching a combo over 4-5 buttons.
    (2)

  4. #34
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by CidHeiral View Post
    Years ago WoW learned this same lesson the hard way when the devs pruned every class to mindless three button rotations in response to complaints about hotbar space, and the people complaining then were making many of the same arguments that the people complaining now are.
    But i dont want actually less buttons, I want less pointless ones, more fun stuff or just instead of having the same skills basically 2-3 times. And stuff that sits on CD for 2-3 min is just pointless waste of space, make it something with 2 bottons that triggers after its CD or something like that...
    (4)

  5. #35
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    1-2-3 may not be much more engaging than 1-1-1, but it still more engaging all the same.
    (8)

    http://king.canadane.com

  6. #36
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,365
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aravell View Post
    I'm in the camp of keeping the combo separate but not for a dumb reason like "skill expression", there's not much skill expressed by pressing 1, then 2, then 3.

    No, why I want them kept separate is that there exists times when you want to intentionally reset your combo, like if you want to do a 1-2 and skip the 3 on GNB to keep refreshing the shield and keep yourself alive while the healer is hardcasting a raise. Or situations like how you want to reset your combo and take a minor damage loss for better alignment later on in the fight, that's an element ot skill expression.

    All that said, I wouldn't be opposed to the option for people to condense the combo into one button for those who want it. As long as it's optional and not forced on everyone.
    Brutal Shell spam ftw. Saved my behind many a time at lower levels when the healer dies.
    (0)

  7. #37
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    446
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Ok. I'm confused now. Where did I say I wanted to import the pvp kits into pve? What kind of strawman is this?
    I think the point Amiable is making is flying way over your head. He is saying the encounter design is the root problem that needs to be solved first. If you added the PvP kit (OR a pvp type kit with a lot less buttons than normal PvE kit), all you would get in the current design is just spamming less buttons. A rotation would form to maximize damage because PvE is one step above a striking dummy [in Amiable's terms].
    (3)

  8. #38
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,350
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Biggest example is DRK and PLD for the tanks.

    DRK where Dark Mind is useless in most fights and dungeons pulls because its only magical and how Abyssal drain is only used in dungeons and open world fates where there are 3 or more enemies. PLD where cover is very niche. Clemency is emergency heals only. Then you have shield bash which is only during leveling if that and deep dungeon.

    Lets not forget the interject role action button that literally saw little to no usage from any boss or mob outside of criterion in EW.

    Most of the button issues in this game is due to Job design which we have to wait until 8.0 to get addressed.
    (1)

  9. #39
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,425
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shougun View Post
    Although, that example seems to me its not the player's issue but the dev. Like if you ask for AC, and your employer installs one of those standalone AC units with the exhaust of the unit pumping into the same space as the cold air and then saying "employee's fault it's hotter" lol.
    People asked for less buttons and they got less buttons. There wasn't a bloat problem to begin with so naturally a lot of fun stuff got pruned since the button reduction had to come from somewhere.

    I agree with you that it is ultimately the developer's responsibility to not implement bad feedback, but they need to hear from all sides to decide what is good and bad. That is why I'm leaving feedback as well.

    Quote Originally Posted by Moqi View Post
    I feel like there are two separate issues. I like having 32 buttons to press in a job and I like pressing all of them, but most of our abilities have no reason to exist as separate buttons. That's pretty much the definition of bloat.
    If two buttons are redundant then one should be redesigned into something more interesting. That's not what most button bloat complainers are asking for though, they're asking for a massive reduction of abilities across the board. The post right above yours for example wants to cut every job's abilities by half. That can't be done by just consolidating a few things into consecutive actions, and to be frank they've done that with a lot of abilities this expansion and it's a very boring design.

    Quote Originally Posted by Kuroka View Post
    But i dont want actually less buttons, I want less pointless ones, more fun stuff or just instead of having the same skills basically 2-3 times.
    I agree, but keep in mind the jobs used to be more like what you're asking for but have been made more boring and homogenized every expansion in response to player complaints like the ones in this thread. Several jobs got further simplified in Dawntrail to "reduce the number of actions."
    (3)

  10. #40
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by CidHeiral View Post
    People asked for less buttons and they got less buttons. There wasn't a bloat problem to begin with so naturally a lot of fun stuff got pruned since the button reduction had to come from somewhere.

    I agree with you that it is ultimately the developer's responsibility to not implement bad feedback, but they need to hear from all sides to decide what is good and bad. That is why I'm leaving feedback as well.



    If two buttons are redundant then one should be redesigned into something more interesting. That's not what most button bloat complainers are asking for though, they're asking for a massive reduction of abilities across the board. The post right above yours for example wants to cut every job's abilities by half. That can't be done by just consolidating a few things into consecutive actions, and to be frank they've done that with a lot of abilities this expansion and it's a very boring design.



    I agree, but keep in mind the jobs used to be more like what you're asking for but have been made more boring and homogenized every expansion in response to player complaints like the ones in this thread. Several jobs got further simplified in Dawntrail to "reduce the number of actions."
    Eh, you're conflating though. Reduced buttons doesn't HAVE to equal unengaging. You painted feedback pure red, maybe some asked for simple but usually I see something with far more nuance. Your view purges nuance. Like for me I think akin to GW2 which tends to have few buttons but isn't SMN levels of simple.
    (2)

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