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  1. #221
    Player

    Join Date
    Jan 2012
    Posts
    401
    A good example of a great use of WAR as main dps is moogle. The LS did a run 5 WAR 2 healer and 1 bard, easiest we have ever done moogle. HOWEVER I was the main tank , kiting Moogle king, and I know for a FACT , if I had been on my PLD I would not have needed ANY WHM support at all, but because the party itself needs both healers at times you still cant afford to lose the second whm soo the only way to fit in the PLD and lose about half the DPS from the one WAR (myself) in order to make the last half, the hardest half, much easier, is to squeeze more DPS out of the WAR, add that to the DEF down combo from PLD and Its a realy fast moogle fight. Reason why we went with WAR as main dps should be obvious. Although it dose not do as high as BRD or BLM , it has no issues with MP obviiously, very little issues with TP and positioning for combos and most importantly it has much higher survivability then any of the other DPS jobs.
    (0)

  2. #222
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Greetings,

    Yoshida posted a bit about the plans to class/job adjustments that are currently planned to take place in patch 1.22b, and I wanted to share them with you here.

    Quote Originally Posted by Naoki_Yoshida View Post
    Hello! Producer/Director Yoshida here.

    Even though we just released patch 1.22, I’d like to talk a bit about the plans for job/class balance adjustments that are to take place in patch 1.22b. With multiple jobs/classes and well as monsters and battle content in mind, some effects will need to be, as they say, "nerfed." I apologize.

    Warrior and Marauder Adjustments
    Our stance is to refrain from nerfing things as much as possible and we have performed and looked into adjustments up till now, but we have boosted warrior’s specs to a very high level. They’re at the point where they have stable enmity, high-damaging AoE attacks, and high defense, which is calling for a slight nerf. We apologize for this.

    We will be making adjustments to Steel Cyclone, whose stats are currently too high.
    Also, we will be enhancing the effect of Berserk and the attack power of Whirlwind in exchange for adjustments to the effect of Collusion.

    Paladin and Gladiator
    First, in order to raise the amount of damage they can output, we will be enhancing Goring Blade, Riot Blade, and Rage of Halone. Also, we will be getting rid of the max HP reduction when changing from gladiator to paladin and as a result will be making adjustments to increase their max HP. Additionally, we will be enhancing shield blocks. Besides these, if determined necessary for adjusting, there is the possibility that we adjust stats as well as enmity.

    Dragoon and Lancer
    We are currently testing adjustments for dragoon and lancer so that they are able to elicit higher performance than now for long primal battles, raid bosses, and other battles. Basically we will be increasing the amount of damage done for critical hits and making adjustments so that the job becomes closer to our planned image of the job.

    *For specific adjustment information, once adjustments are finalized, we will be announcing the full details before the patch.
    (89)
    Matt "Bayohne" Hilton - Community Team

  3. #223
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    MAX HP INCREASE /breakdance

    Also, I'm interested to see how the weaponskills will be adjusted.
    (3)

  4. #224
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Dragoon changes are a nice touch.

    It's unfortunate none of this made it in time for Garuda.
    (5)

  5. #225
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Thanks Bay i hope the dmg reduction from shield is not a lousy 5% anymore if it was even that lol.

    Edit: I hope for the love of god they remove the back position needed for the riot blade combo....
    (1)

  6. #226
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aceofspades View Post
    soo 50% of the posts are pure idiocracy from refuseing to learn or know anything about what they are saying and the other 50% is from pure biast
    Not sure if troll....
    (0)

  7. #227
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Bayohne View Post
    Quote Originally Posted by Naoki_Yoshida View Post
    Besides these, if determined necessary for adjusting, there is the possibility that we adjust stats as well as enmity.
    Good, because actually getting an enemy to pay attention to me has been the biggest challenge as a PLD.
    (0)

  8. #228
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Colino View Post
    Dragoon changes are a nice touch.

    It's unfortunate none of this made it in time for Garuda.
    She should still be around after the patches -_-
    (4)

  9. #229
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by Alerith View Post
    Oh but you did.

    EDIT:

    Also, I see you still have yet to successfully complete Miser or Chimera.
    its on my list of things to do, I run a " leave no man behind' LS dont always have time to spend hours on one dungeon , espesscially when I have members who still need some Ifrits weapons and such.
    (0)

  10. #230
    Player
    Sophia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    502
    Character
    Sophia Firinne
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Yay there leaving Monk alone
    (4)

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