Quote Originally Posted by lolnotacat View Post
I'm fine with 1 dungeon per patch, but it needs to be more than a simple corridor. They tried some things with variants. Some of it was good, a lot of it wasn't. They should take some lessons from the variants and try it with dungeons.

Maybe give dungeons 3 paths. Easy/Medium/Hard. Easy would be the equivalent of Endwalker dungeons in difficulty, but would drop very little loot. A good option for everyone who has the dungeon on farm and just wants tomestones. Medium could be what we got in Dawntrail in terms of difficulty and drops the amount of loot we're seeing now. Hard would be tuned a little bit less than extreme. Mobs would Require CC and it's common to die from boss mechs a few times, but there's extra loot and special stuff like orchestrion rolls and minis have their drop rates increased. This would be the equivalent of 3 dungeons in 1, with most/all assets reused and the only major changes being mechanical in nature.

IDK though. I'm just spitballing but Dungeons need a change from being the same thing over and over with a different veneer.
I agree because I have the exact same idea about it, but without the difficulty differences. This would just result in the expert daily to run through the easy path because people can't be arsed to have fun in dungeons and just want their tomes. I think all paths should be similarish but chosen at random by the roulette. If anything, dungeon difficulty should go up (and I'm not speaking about the bosses, they have already done this with the Fair or Valley), and duty support should have decreased damage and threat for the msq dungeons.